If you get stuck, restart the game or try pressing the K key.
This is our first time entering the competition, and we hope you'll enjoy our creative concept! There may be a few unexpected bugs TAT it's been an invaluable project experience.
You are a raccoon with big dreams and terrible taste. Armed with nothing but ambition and a deep love for garbage, you arrive in a strange world overflowing with traps, obstacles… and completely useless achievement icons.
But what’s useless to others is priceless to you. Stack achievements to climb. Shrink to sneak. Bounce to fly. Fail with style. Your mission is to collect garbage, impress a possum mentor, and claim your rightful title: The Trash King. ————————————————————————————————————————————————————————————
🦝Theme: Collector🦝
Trash King embraces the theme of “Collector” quite literally and mechanically: • You play as a garbage-obsessed raccoon, determined to prove that trash can solve everything.
• The world is filled with fake achievements—meaningless trophies that you can physically collect and use as tools.
• These achievement blocks are not just decoration—you must stack, bounce on, or squeeze past them to progress.
• All win/loss conditions revolve around how creatively you collect and use trash to overcome obstacles.
• Achievements you can stand on – Literally. Use them as building blocks to progress.
• Trash is currency – Collect weird junk and deliver it to your possum mentor to pass the test.
• Bizarre mobility powers – Shrink to slip through gaps, spring to jump higher, or fail gloriously. —————————————————————————————————————————————————————————————
It's a very interesting achievement system! I got stuck at the candle part and felt a bit confused because I didn't pay attention to the dialogue content.
@iakovboy Thank you! I've thought about this issue, but I ran into some programming problems and it's a pity I couldn't implement it within the three days.
This was fun to play, and the idea with the achievements is really cool. The art look good, but it's not entirely consistent, the raccoon and opossum look amazing, though. If everything were pixel-perfect and matched that style, it would feel much better. Good entry!
I like this creature, it already carries a humorous and witty temperament, and the theme is very interesting. I hope it can be further enhanced in the picture
The racoon sprite and animations were really good - I felt like the art style was a bit all over the place though. Maybe intentional with the overall goofiness of the game? I ran into some bugs that made pressing space/e/etc work (though I could still move) and wasn't able to get very far, but it was fun jumping around.
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It could do with some display for the skills and how much they cost.