
Type II
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
In Type II, you control a Space Faring Civilization on it's quest to become a Type II Civilization on the Kardashev Scale and harness the full energy output of its star.
Launch Energy Collectors into space and manage their orbits to maximize energy collection while avoiding collisions.
Win by placing a lot of them in a stable orbit!
Being able to win was part of a fix that also added now working trails postjam.
- Press Space to use fuel and slow down the collector to adjust the orbit.
- You can speed up and slow down time with the arrow keys.
- Hover over collectors to select them for adjustment and view their orbit.
You have 10 minutes to construct your energy collection network. Good luck!
There is a postjam version at https://type2.dynv6.net
Known bug right now, braking brakes all satellites.
Its still in development so there are quite some changes.
It also works somewhat on mobile now, a bit laggy.
We welcome any feedback!
and is open source.
Other tools used:
- Photoshop
- Ableton Live
- RustRover
Launch Energy Collectors into space and manage their orbits to maximize energy collection while avoiding collisions.
Win by placing a lot of them in a stable orbit!
Being able to win was part of a fix that also added now working trails postjam.
Controls
- Aim, hold and release with your Left Mouse Button to launch energy collectors.- Press Space to use fuel and slow down the collector to adjust the orbit.
- You can speed up and slow down time with the arrow keys.
- Hover over collectors to select them for adjustment and view their orbit.
You have 10 minutes to construct your energy collection network. Good luck!
There is a postjam version at https://type2.dynv6.net
Known bug right now, braking brakes all satellites.
Its still in development so there are quite some changes.
It also works somewhat on mobile now, a bit laggy.
We welcome any feedback!
Development
This game was developed using the Bevy game engineand is open source.
Other tools used:
- Photoshop
- Ableton Live
- RustRover