Uncollected

Overall★★★★★★★★★★3.10
Fun★★★★★★★★★★3.08
Innovation★★★★★★★★★★3.25
Theme★★★★★★★★★★3.42
Graphics★★★★★★★★★★4.25
Audio★★★★★★★★★★3.30
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★3.75

UNCOLLECTED


aefc7000-2278-4ed0-902d-cdf7a28fddc4.png
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Controls

- E - Pick Up
- Q - Switch Weapon
- Left Mouse Button - Fire
- Enter - Skip / Finish Dialogue
- L-Ctrl - Speed Up Ending / Credits

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Synopsis

A Young Heroine Takes on a Daunting Commission?!

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The cottage where the legendary adventurer left his *[Precious Legacy]* has reappeared under the sun once more, triggered by a magic riot. Our heroine—an aspiring Great Adventurer—has no choice but to take on this tricky commission. Her mission? Gather the senior’s treasures to fulfill the task, while fending off both scheming thieves and monsters spawned by the magic riot. Amidst the unique day-night cycle mechanics, she’ll explore further to uncover the truth behind the senior’s *[Precious Legacy]*.

Supported platform: Windows

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⚠️ Warning

> Due to game bugs, some text descriptions fail to display properly.
> - In this game, only spellbooks count as weapons—all other items are purely decorative. To get the best experience, please prioritize searching for nearby spellbooks as soon as you start the game.
> - It's normal for the dark blue spellbook not to work. Try to find one of a different color.

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Designer's Note

Our Unfinished Idea

Thank you for playing our game! Due to the time constraints of the jam, we weren't able to fully implement the core narrative idea that drove our design. We wanted to share it here.

For the theme *"Collector,"* we designed the game around a central conflict: Price vs. Value.

On the surface, the gameplay is about collecting high-price relics to meet the Guild's mission requirement and achieve a high score. This is the direct, mechanical goal.

But hidden beneath this is a secret, narrative layer: a collection of value. Scattered throughout the level are "worthless" items—*a rusty badge*, *a bent sword*, *a burnt music sheet*—each appraised at only 1 gold. These seemingly useless objects are the true relics of the legendary adventurer whose home you explore. Their item descriptions and the few diary pages they unlock tell the story of his life, his triumphs, his losses, and his *"Original Heart"* (本心).

Our ultimate ambition was to create a tense, constant choice for the player between grabbing a high-price relic to win the game, a health potion for survival, or a "worthless" item that held a key to the story.

While the final game focuses more on the action, this underlying theme of discovering what is truly priceless is the soul of our project. We hope you can feel the echoes of this story in the world we built.

Comments10

UsuMidori
UsuMidori7 Oct 2025, 01:24
I don't know why I can't interact with the items (including spellbooks), but the heroine is very cute.
Synapse3167 Oct 2025, 03:19
Very good manga style opening. You can further polish the sound effects, bgm or fonts. Impressive expression.
STLrain7 Oct 2025, 04:49
Somehow cant pickup items, artist done a great job
Moonblast
Moonblast7 Oct 2025, 07:36
The main interface and opening sequence have a distinct anime RPG feel to them, and they're very polished.
Change02027 Oct 2025, 12:58
Press Enter to read the story and tutorial.thanks for your playing.
TemmyT
TemmyT8 Oct 2025, 00:12
The chara design is so coool love her
Foursay
Foursay8 Oct 2025, 05:19
Not sure if the file’s corrupted but I’m getting a black screen right after the cutscene?
hijackxu8 Oct 2025, 09:39
Absolutely stunning art, music, and backstory! The opening screen and the comic-style intro are just outstanding — such a strong first impression. It would be even better with a bit more guidance on the skills and controls, but overall it’s an amazing piece of work!
yuru..
yuru..10 Oct 2025, 04:55
@usumidori u need to find some specific types of spellbooks,including the light blue one(shoots blue energy balls and does damages)
Aincrad11 Oct 2025, 02:51
very nice art!i love the cute character

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