
Ludum Dare #58compo
What We Carry
You are a caravan traveling across the wasteland collecting salvage as you go and you have to be strategic about what you keep and what you leave behind.
I used AI, specifically Claude Code, to write the code, and Chat GPT to brainstorm and make art. The game engine is Godot 4.4.1.
I used AI, specifically Claude Code, to write the code, and Chat GPT to brainstorm and make art. The game engine is Godot 4.4.1.
Comments3


grid966 Oct 2025, 16:11
Nice little game! Also the background graphic has a very nice style. I was having some issues with some icons not rendering though, but I think it showed all the important ones. Was the little funny how the revolver was called a shotgun and took 2 spaces, while the rifle was only one space xD
Also felt kinda like it was ment for the themes scavage and depths ;)
Also felt kinda like it was ment for the themes scavage and depths ;)
LDJam user 2792338 Oct 2025, 04:21
Having inventory management be the main gameplay loop was a cool concept. How did I do? :)


![MrPhil's LD33 [Incomplete]](https://pics.ldj.am/cover/-2/-2205848979-23bf07b9.png)
But each time I quickly lost. And any time I clicked "push forward" I automatically ran out of ressources!