What We Carry

by mrphil
Overall★★★★★★★★★★2.61
Fun★★★★★★★★★★2.43
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★2.71
Mood★★★★★★★★★★2.50
You are a caravan traveling across the wasteland collecting salvage as you go and you have to be strategic about what you keep and what you leave behind.

I used AI, specifically Claude Code, to write the code, and Chat GPT to brainstorm and make art. The game engine is Godot 4.4.1.

Comments3

jojocanard
jojocanard6 Oct 2025, 14:48
I like the system of inventory management.
But each time I quickly lost. And any time I clicked "push forward" I automatically ran out of ressources!
grid96
grid966 Oct 2025, 16:11
Nice little game! Also the background graphic has a very nice style. I was having some issues with some icons not rendering though, but I think it showed all the important ones. Was the little funny how the revolver was called a shotgun and took 2 spaces, while the rifle was only one space xD

Also felt kinda like it was ment for the themes scavage and depths ;)
LDJam user 2792338 Oct 2025, 04:21
Having inventory management be the main gameplay loop was a cool concept. How did I do? :)

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