A Call to Arms
A Call to Arms
The realm is under attack... only you can save it! You will play as the watchmen tasked to spot distant fires, and light your own beacon.
Spot fires by holding right click, then light beacons with E.
Let the flame travel across the land!
About development
This was my first experience making a solo project with Unity 3D. It was quite challenging but the result feels very rewarding.
In the end I'm happy I was able to commit to this simple idea and make each location a little different.
I may polish this and put it on itch.io when it's a little better.
A game by Thomas Olsson
Please consider following my work on itch https://thomasolsson.itch.io/
Special mentions
My son Sai for hanging out with me and drawing cool castles.
Textures by wriks : https://wriks.itch.io/wrad-textures!
Skybox by vladislavzh : https://opengameart.org/content/retro-skyboxes-pack
Chat GPT may have been verbally attacked while helping with vibe coding this game.
Tools: ChatGPT



Comments15
Nice idea
Love how the music shifts with each location — tension never stops. Solid fucking concept.
Nice glitch. Great game.
Expected some sort of twist in the end, but no, I just saved the realm.
Pretty decent game, though. I had a good time.
Expected some sort of twist in the end, but no, I just saved the realm.
Pretty decent game, though. I had a good time.
Really liked this, fantastic work and a cool twist on signal
I particularly liked the music. It really helped give the game a pressing mood.
Since this is your first Unity game I was expecting some jank, but damn. This game still feels amazing lol. The vistas were beautiful. I think the placement of some of the invisible walls was a little annoying though, especially when I was trying to platform upwards and get a vantage point to see the next signal
That said, cool little narrative game in a way. Loved how you could feel the danger in the first area with the sounds of the town during a battle
Also, floating tree ftw
I was also impressed with how many interesting levels were made for this. Nice work.
Music was hype, battle sounds added to the urgency. Loved the lofi-crunchy 3D polygons. Great aesthetic! The graphics were awesome overall but the fire effect felt a little undercooked and didn't match the rest of the aesthetic.
The first or second signal was hard to actually get lined up in my sight circle to actually trigger it, all of the others worked well without issue. That one seemed fidgety though.
Otherwise great job doing this solo!