A glimmer in the sea
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+ __WASD__ to move
+ __E__ to interact
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:whale: Sylvain Boisel
:ocean: Mathilde Durand
:flashlight: Norah Fery
:computer: Pierre Juzdzewski
:sailboat: Rhizlane El Kartoubi
:full_moon: Emilie Goffaux-Harbulot
Music :musical_score: Sylvain Boisel
Voice Acting :microphone: All of us !
Localization :pencil: Juliette Rutter
*Play a young light house keeper and guide ships safely to port ! *
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Controls
+ __WASD__ to move
+ __E__ to interact
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A game by...
:whale: Sylvain Boisel
:ocean: Mathilde Durand
:flashlight: Norah Fery
:computer: Pierre Juzdzewski
:sailboat: Rhizlane El Kartoubi
:full_moon: Emilie Goffaux-Harbulot
Music :musical_score: Sylvain Boisel
Voice Acting :microphone: All of us !
Localization :pencil: Juliette Rutter
Genres: simulation
Tools: Unity



Comments20
It's a really good looking and moody game, and i'm surprised how smooth the html build runs! Just wish I could play it
You must first use the radio to listen to the message, then interact with the control station. Once at the control screen, use the mouse to turn the wheel (on the left of the screen) and the lever (on the right of the screen). To guide the ship, you must illuminate it with the lighthouse beam and steer it toward the port.
However, I can't seem to be able to play this one? The itch only has a downloadable Build4 which seems to be an HTML build, but ofc it doesn't open just locally. On the itch itself, at the same time, the HTML game is not embedded:
Is it something on my side? Or maybe there is a missed checkmark on "this file has to play in browser" line on itch edit page? I would be down to downloading a regular PC build for Windows, too, that would be even better.
Here's how the file I've downloaded looks for me unzipped, the main folder and the Build folder:
Hopefully there is a fix, looking forward to playing the game
It's not loading either :(
I've noticed you've updated the itch.io page and went to check it out. Now the web build is there! I've tried playing it.
Unfortunately, I am still struggling :'D
The sensitivity seems to be very high so it's impossible to look around with a mouse. I did manage to move with WASD though to check out stuff as well as I could. Read instructions, got the signal. I tried moving the valve while this guy kept complaining in French :'D If only he knew how I am struggling here! I did figure out kinda how to move the ship, but the valve really is confusing to steer.
I did it!!! First ship guided! The guy is very grateful and understanding ofc xD
The second guy was way more polite and I actually managed much better this time! Though I can see the map getting harder with red and moving pieces... And I am already not very good at this so it makes me worried x)
I have to note the voice acting is so funny! In a good way. You really do imagine a certain character, and it feels like you guys played with your voices which made them sound more unique and interesting!
This was so funny:
The view outside the window is beautiful. And I love how cozy my "office" looks (lighthouse setting is so atmospheric!). I just wish I could look around more comfortably. I managed to look at some paintings on the wall. They are quite curious! I wonder if that old man is Maurice?
I am starting to get a hang of the valve. I think the main trouble I am having now is with "overshooting". It goes too far, and I am trying to steer it in small moves.
I failed Lucinda while trying to be speedy to get away from the red thingy and crashed into a static rock T_T Now I would need to do everything from the start. I wish I would just need to redo Lucinda, and not the whole thing. I think I'll stop here for now >v
It seems like all these ships have been here before--why haven't they learned to approach from the southeast XDDD
Il y a évidemment des petits ajustements, comme la sensibilité qui était vraiment trop forte chez moi même après avoir réglé sur ma souris.
J'aurais aimé aussi que le jeu soit moins punitif. Dans un contexte de game jam où on doit noter beaucoup de jeux, ça peut être un peu frustrant de devoir refaire pour voir la fin.
A part ça, les assets 3D et le sound design sont vraiment excellent (y compris les voix off !) donc chapeau!