Ludum Dare #59compo
Adriift
A relaxing space exploration game
After the space station has exploded, find the remaining beacons between the scattered debris.
They emit light, and a beeping sound, which can be heard by pointing your ship to the sound source.
Will you find them all?
PLAY WITH SOUND!
Controls:
- space: to start the game
- mouse + WASD (or direction keys)
- alt+enter : toggle fullscreen
- left control: toggle mouse grab
Tools I used:
- My custom "native code" engine
- Git / Vim / GNU Make / GNU G++ / SDL2 / OpenGL 4.6
- Blender / Gimp / Audacity / BitwigStudio
- Access Virus TI Synthesizer / Studiologic SL 990 XP
There’s a native version for MS Windows and GNU/Linux (same archive). There’s no web version this time, but the download archive is small (nearly 3MB). You will get smoother graphics, and the ability to play in fullscreen (Alt+Enter), for a more immersive experience.
The reason why there’s no web version: I use a custom-made engine, based on OpenGL 4.6 + SPIR-V. There’s no support for SPIR-V in WebGL - and it's a pity.
After the space station has exploded, find the remaining beacons between the scattered debris.
They emit light, and a beeping sound, which can be heard by pointing your ship to the sound source.
Will you find them all?
PLAY WITH SOUND!
Controls:
- space: to start the game
- mouse + WASD (or direction keys)
- alt+enter : toggle fullscreen
- left control: toggle mouse grab
Tools I used:
- My custom "native code" engine
- Git / Vim / GNU Make / GNU G++ / SDL2 / OpenGL 4.6
- Blender / Gimp / Audacity / BitwigStudio
- Access Virus TI Synthesizer / Studiologic SL 990 XP
There’s a native version for MS Windows and GNU/Linux (same archive). There’s no web version this time, but the download archive is small (nearly 3MB). You will get smoother graphics, and the ability to play in fullscreen (Alt+Enter), for a more immersive experience.
The reason why there’s no web version: I use a custom-made engine, based on OpenGL 4.6 + SPIR-V. There’s no support for SPIR-V in WebGL - and it's a pity.


