After Light
Darryl Chains has dreamed of exploring caves since childhood. At the age of 23, he began his expeditions and kept a diary "Unearthed secrets." In one of the caves, he stumbled and fell into a fork leading down. His tools were still upstairs, but he couldn't get out on his own. Nearby there was a flooded mine and a diver's equipment with a beacon that emitted a signal.
Find the way out of the underwater cave, guided by light and sound signals. Avoid the monsters. Get out before you run out of oxygen!
Movement- WASD
Menu- TAB!
UpdateLog:
0.4.1:
FixedMap
AddedNewMonster
AddedMoreSounds
UpdatedUI
0.4.0:
BetaVersion
Find the way out of the underwater cave, guided by light and sound signals. Avoid the monsters. Get out before you run out of oxygen!
Movement- WASD
Menu- TAB!
UpdateLog:
0.4.1:
FixedMap
AddedNewMonster
AddedMoreSounds
UpdatedUI
0.4.0:
BetaVersion

Comments26
The lack of indications (apart from the light) goes in your favor and build up quite a lot of stress.
Good job team!
@vincenthuet, The game has a signal sound that you also need to follow to find the exit.
@tanjou, There is no WEB version for Unreal Engine in the new versions. But for Mac, we will most likely make a version next time. (But this is not certain)
@t-c, In all large spaces, there are exits and entrances, you just need to search for them better.
I can also say that to reach the exit, you need to navigate by the sound of the signal (if, of course, you haven’t navigated by it already). Another hint I can give is that you can reach the exit quite quickly by going through just one large area, rather than several.
Sincerely, DmitriyCI - Programmer.
К сожалению петляя по тоннелям, я не до конца разобрался куда мне нужно плыть. Возможно стоило добавить какие-то игровые намёки. Ну или возможно я глупый ахаха
Спасибо за вашу игру!)
Still, the game does a great job of creating an oppressive atmosphere
I got to the big room on my 3rd try, then got lost, even though I was trying to follow audio/light cues. Guess that's a skill issue on my part, because the concept itself is very neat.
@t-c - It is strange that you do not hear the sound signal. Apparently, everyone else has it, but for some reason, you do not. I cannot say for sure. Thank you for your feedback.
@hotcoffee - Thank you for your feedback. In update 0.4.2, more light sources were added in large spaces, so it is now harder to get lost there.
Sincerely, DmitriyCI - Programmer