Angler
Angler is a short horror story game about a scientist who is tracking a mysterious signal.
Press space to dive.
Note: the audio stops playing after a minute on the web build; best experience will be with the desktop builds.
Tools
- Godot
- Blender
- Affinity
- Ableton
Fonts
- https://velvetyne.alwaysdata.net/fonts/picnic/
- https://open-foundry.com/fonts/libre-baskerville
Sound effects
- https://opengameart.org/content/40-cc0-water-splash-slime-sfx
- https://pixabay.com/sound-effects/nature-sea-and-seagull-wave-5932/
Press space to dive.
Note: the audio stops playing after a minute on the web build; best experience will be with the desktop builds.
Tools
- Godot
- Blender
- Affinity
- Ableton
Fonts
- https://velvetyne.alwaysdata.net/fonts/picnic/
- https://open-foundry.com/fonts/libre-baskerville
Sound effects
- https://opengameart.org/content/40-cc0-water-splash-slime-sfx
- https://pixabay.com/sound-effects/nature-sea-and-seagull-wave-5932/

Comments9
No spoilers! :D
I feel like it was a bit too slow to dive, but just personal preference. The Mac build doesn't work :(
I’m glad you enjoyed it! :) I definitely agree that more should happen, it’s a bit long without too much going on, but I’m still proud of what I made in a weekend. I ran out of time to balance the depth/speed/encounters but I’m planning to release a more polished version. I do think it’d help if the numbers were changing faster; I should probably add a decimal place or two. Thanks so much for the feedback!
I agree, there should be a little more going on and the ending could be a bit more satisfying. I had more content planned but ran out of time (like, I put the music together and added all the sound in the last 30 minutes). I wanted to make the dive a little shorter and/or speed it up a little, but I just ran out of runway to adjust it before the deadline. It was a really ambitious project for me, and I’m happy that I got it “done” but it’s definitely not complete.
I added a little bit to the description so folks have a better idea what they’re in for. :) Thank you for sticking with it & for the feedback!