The life in the shelter is peaceful right up until that awful SIGNAL screams. The horde is at the gates, which means your nap is over. Get in your death machine and smash the horde of zombies!
As a wise man once said: this game takes about 5-8 minutes to complete and has a definitive ending. So yeah, stick with it till the end.
- April 22 - Fixed zombie shader and sfx in the last dialogue. Fixed low fps while using the minigun and low fps in some waves. Added a Windows .exe icon.
ECS doesn’t render in the web(and honestly it’d be like 10 fps anyway), so grab the Windows build instead.
The mechanics are cool, and the zombies flew apart nicely. The character art is also great. There was no progress indicator to know when a wave would end, because the first time I thought the game was just endless.
Thanks for the cutscenes — they really help break up the gameplay. Overall, I liked it a lot. The minigun car is awesome! Would be great to have some engine sound though.
Can Unity ECS physics really work like this? I didn’t know that. At first I thought those were grass leaves :D
Drifting over zombies is fun, the minigun sound is satisfying, and little story bits with our fellow shelter dweller are entertaining. My only nitpick - it would be great to add a wave progression indicator & maybe a BG soundtrack to accompany the chaos on screen :D
Wow that was a fun one! Really liked the narrative part in between and the driving/mowing was very satisfying. Minigun op af xD Would have loved some more sfx/soundtrack for the driving part and of course better zombies but the sheer number of them made up for it^^
lol that's a LOT of ~~particles~~ zombies. Very satisfying to plow through them and watch them fly. The little bit of story was a nice touch and it was nice you could upgrade the car, but it felt a little under-explored. Would have been cool if there were more levels to drive in (other than the single alleyway). It's nice to see that you got to implement the horde physics in a way that still runs well in a compo game. Definitely has potential. Nice job.
Great crowd system, but it felt a bit lacking in challenge - you can get through by just holding forward + right. Still, it’s cool that you managed to include a bit of story and dialogue, and visually the game looks quite polished and appealing. Good job!
Nice game! I think it is great also that you made it a finished story instead of going for an endless level with highscore. Makes the dialogue matter, it reads like a fun comic short-story, it is great!
I dont really get the idea of the game but it takes me completly off guard. The art and controls are good but the amount of this whatever green "zombee-things" makes my laptop literally frying. Drifting and shooting was actually funny, thanks for the game
At first I didn't get the point - playing as a blender-car against cabbage. But then I got into it. I was even a little upset that the game ends so abruptly - would love to drive around some more. I like it!
Interesting concept and presentation. If polished, it could become a quite fun and entertaining game where you can wipe out bacteria, haha. It would make for a great incremental game.
The talking guy was fun and the gameplay concept is great and fun, especially since this one is a Compo submission. Smashing all the capsule zombies was a nice experience :)
The way enemies fly apart is really fun. But I do have some issues with the camera placement — most of the action tends to happen somewhere far in the distance.
There are also occasional dead zone issues. When there are few enemies left, it becomes hard to hit them. The car just spins around them, and the wheels seem to get stuck
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Can Unity ECS physics really work like this? I didn’t know that. At first I thought those were grass leaves :D
The graphics remind me of Destruction Derby on PlayStation. You could call this Destruction Zombie.
Great game
Drifting over zombies is fun, the minigun sound is satisfying, and little story bits with our fellow shelter dweller are entertaining. My only nitpick - it would be great to add a wave progression indicator & maybe a BG soundtrack to accompany the chaos on screen :D
Other than that - great stuff, keep it up!
Very cool game, nice controls, a big map would make this awesome.
I like it!
The way enemies fly apart is really fun. But I do have some issues with the camera placement — most of the action tends to happen somewhere far in the distance.
There are also occasional dead zone issues. When there are few enemies left, it becomes hard to hit them. The car just spins around them, and the wheels seem to get stuck