You are *Hauke*, the lighthouse keeper who has watched over *Bopser Bay* for his entire life. Today, catastrophe struck when the lighthouse ceased to function and ships now roam through the canal without guidance! Indicate danger to passing ships with your signal flares and let them dodge oncoming ships - or they will perish!
How to Play
* Ships will enter the canal from the left and right side on predefined lanes. * While ships are inside the area marked with buoys, every collision will cost you one life. Ships outside the buoys can not collide and will not cost you one life. * Once a ship has exited the area marked with buoys to the opposite side it came from, you will be awarded one point. * Point the cursor at ships to give them signals in order to prevent collisions. Once the cursor changes its color from white to orange, you have selected a ship. Then, use your mouse buttons to indicate : * RMB - signal ship to move one lane further away * LMB - signal ship to move one lane closer * Use your binoculars with SHIFT to zoom in for a better overview.
Well it had me laughing everytime I accidentally crashed 2 boats into eachother, or more likely when I didn't notice a new ship coming from the other way and assumed it would be fine. A simple but fun concept and I assume very accurate representation of what it's like to work in a broken lighthouse. Nice job!
Very engaging and hectic mechanic. I love the extra amount of chaos 3d perspective brings to this where you constantly need to look left to right. It was a little, or really, hard to click the small boats when they were close to the finish line but who cares, i should just plan better so the situation would not even happen. Very polished and nice game, everything in it played together well!
Super unique concept! Bonus points for sea shanty :) It's really nice how much character you gave to the area you stand in. I felt like I was actually on a shift guiding ships. Well done everyone!
The stress of having to guide all these vessels without a functional light source really comes through in the gameplay. It feels like a genuinely intense shift watching the chaos unfold in the canal. Great job creating such a unique and engaging experience!
An interesting interpretation of the theme! I liked the idea and the music, but because of the large distances, it’s hard to keep track of all the ships—even at the very beginning
Maybe if the presentation were more abstract or had a wider field of view, it would feel more responsive to play
Easy to play, hard to master! Very nice concept! Sometimes I was getting a bit condused while zooming but overall is very nice. Also the 3d graphics is nice to see in a jam.
Very neat. I had a ton of fun seeing all of the different kinds of vessels for the first time. The trireme rolling up was especially funny to me, and the whale is great too. Tons of character. The game is a little tough at times, and a little easy at others, but it made for a fine pacing because things move relatively quickly in general. It took me longer than I'd care to admit to realize I had to click right on the ships to move them, and I lost a couple out further than I thought I had to be watching them, but in general I had a lot of fun with this.
This game is hectil in all the right ways, the first person perspective really makes you feel like you're the only one who can manage the chaos. Music and sound effects were both excellent. My only critique is that boats near the buoys are hard to see / click on. Sure, you can use the binoculors, but that takes away time from ships you need to signal on the other side of the screen.
Great concept and execution. Listening to the sea chanty music and zooming in on the background through the light fog was fun.
Given more time, adding more feedback on ship crashes would be helpful, such as arrows on the edge of the screen, or making a bigger spectacle of a game over so the user can tell where the mistake happened. Being able to pause with the main menu would be nice too, clicks were still registering through the pause menu buttons. Still though, having menus and reset choices is great and doing more for options and audio controls is just polish on top.
Glad to hear the team had fun using source control and working together! Looking forward to seeing what you all make in the future.
Very cool idea with both the setting and the execution! Reading the description got me a bit worried but playing it made me understand it instantly yet it clearly demonstrated that I am not cut out for that sort of job I guess 😅 But I loved the variety in ships, so cool! Here’s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU
Nice game and graphics ! The only problem is that the incoming boats near the buoys are hard to click on and so collisions happen, but it's fine and the gameplay loop is fun !
The gameplay design of this game is particularly ingenious, and the first-person perspective also provides a strong sense of immersion. I like the design of the cover and the dove. I think it conveys deeper content and it's an excellent game.
Really great idea and an excellent use of the theme. Things get stressful very quickly, but in a fun and positive way! The only criticism I have is that some situations can feel a little unfair at times.
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I liked the idea and the music, but because of the large distances, it’s hard to keep track of all the ships—even at the very beginning
Maybe if the presentation were more abstract or had a wider field of view, it would feel more responsive to play
p.s. Whale can sink 10/10
Good job 😄
Given more time, adding more feedback on ship crashes would be helpful, such as arrows on the edge of the screen, or making a bigger spectacle of a game over so the user can tell where the mistake happened. Being able to pause with the main menu would be nice too, clicks were still registering through the pause menu buttons. Still though, having menus and reset choices is great and doing more for options and audio controls is just polish on top.
Glad to hear the team had fun using source control and working together! Looking forward to seeing what you all make in the future.
I think it would be nice if there was a bit of a glow on the boat you were guiding.
Congratulations on this awesome game!