Beams of Bermuda
Welcome to your new job as a light keeper! It's your job to guide all ships home safely.
*A peaceful twist on tower defense games. Playtime: ~30 min*
It's a mix of a (light) puzzle game & (calm) action game: First, position the lighthouses. Then, use them to guide the ships.
- Mouse: Move lighthouses (during setup) and light rays (during gameplay).
- C: Skip current level. You can use this if you get stuck badly in some level.
- The music is *Ossuary 1* by Kevin MacLeod (CC-BY)
- Thanks to mad, Lena and piko for playtesting!
*A peaceful twist on tower defense games. Playtime: ~30 min*
It's a mix of a (light) puzzle game & (calm) action game: First, position the lighthouses. Then, use them to guide the ships.
Controls
- Mouse: Move lighthouses (during setup) and light rays (during gameplay).
- C: Skip current level. You can use this if you get stuck badly in some level.
Credits
- The music is *Ossuary 1* by Kevin MacLeod (CC-BY)
- Thanks to mad, Lena and piko for playtesting!
Comments18


caeonosphere21 Apr 2026, 20:20
Great interpretation of the theme! I definitely underestimated the difficulty of that last level, and many lives were lost. It may go down as one of the worst maritime disasters of all time.
baconlord4226 Apr 2026, 20:06
10/10 would purposefully lead lost ships to their demise again! I really enjoyed the art and the premise was very creative I thoroughly enjoyed this game. I also agree with @rum-ham in that it would have been nice to have a way to change the speed. :ship:

elemel26 Apr 2026, 20:34
A very nice interpretation of the theme, and interesting gameplay. Main drawback is that sometimes there is too much to do, and sometimes too little. But such is life at sea.

Jahwffrey26 Apr 2026, 20:41
Nice! Cool idea and good execution, and I especially liked it when red lighthouses showed up and made things more complicated - very interesting escalation. One thing I wish it maybe had was speed control setting, I found myself waiting around alot in earlier levels and occasionally at other times, it would have been nice to be able to fast forward or even slow down. Not bad!
skiddings26 Apr 2026, 21:26
Nice little puzzle game!
Discomorphine26 Apr 2026, 21:27
Crew of 35 sunk ships may disagree, but I believe, it was very fun and viby))
Pastry chef29 Apr 2026, 19:41
Clever idea! I liked hearing the sound effects. I could feel that you were having making them :)
Allax29 Apr 2026, 19:58
A truly enjoyable puzzle game with great potential. Seriously, I hope you make a full version!
GodDoesPlayDice29 Apr 2026, 20:39
A small but very good game, congratulations! By the way, as an improvement, it would be nice to be able to show where the ship is currently heading
oller12529 Apr 2026, 20:42
Enjoyed the music, atmosphere and the main mechanics. However, I feel like the ships were quite slow and I was a bit bored.

Sibi1 May 2026, 18:46
I crashed 27 ships in my playthrough!
It was surprising how much control you have over the course of the ships.
It was surprising how much control you have over the course of the ships.

Twaerd1 May 2026, 20:11
Yeah only 38 ships crashes! Very very good game! I love the idea and I loooveee mouths sound x)
Wizard1 May 2026, 20:28
Really enjoyed the slower pace of this one. That canal level was evil. had to restart so many times, but I got there in the end. I will admit in the earlier levels I purposly crashed a couple of ships for giggles but once I knuckled down I guided them to safety. I really like the sound effects too. Mouth sounds for the win! Really cool game, can't wait for more levels.

kkritselis1 May 2026, 23:08
What a fun and stressful game... :) Great Work!
VenomousMouse2 May 2026, 10:59
Cool idea, nice overall mood and good mechanic.

gurkenlabs5 May 2026, 20:39
The atmosphere was very dense, the sound effects adorable, and the base mechanic was very unique. On paper, the ideas of our game might sound very alike, and it's fun to see what vastly different games we've made :)
I liked the progressing difficulty curve, and the maps all had individual challenges to overcome. So despite the game being rather slow, you always had to adapt to new situations and it still got a bit hectic sometimes (in a positive, engaging sense).
Great job!
I liked the progressing difficulty curve, and the maps all had individual challenges to overcome. So despite the game being rather slow, you always had to adapt to new situations and it still got a bit hectic sometimes (in a positive, engaging sense).
Great job!



The concept was also quite fun. I wish there was a way to speed up kind of like lemmings when you have a solved soln so you don't have to wait out. All in all quite nice!