BounSynth

by cptnero
co-authored: @talan-huszk
Overall★★★★★★★★★★4.02
Fun★★★★★★★★★★4.00
Innovation★★★★★★★★★★4.61
Theme★★★★★★★★★★4.18
Graphics★★★★★★★★★★3.89
Audio★★★★★★★★★★4.29
Humor★★★★★★★★★★3.37
Mood★★★★★★★★★★3.95
In BounSynth you control a wibbly wobbly bouncy cat and the world around you via a synth panel. Manipulate the music to guide our vibing feline through treacherous obstacles such as Pitfalls™ and Spiky Blocks™ while collecting Coins™. Or just mess around with the synth options! I don't care, you have free will!

This was a fun one, our 5th LD jam game, and our first Godot game. The Godot editor is a much better experience than Unity that's for sure.

Controls:

R to reset
LMB and drag or scroll wheel up and down to adjust dials.
Right click to instantly twist the dial to 0

Credits:

* CptNero / Programming
* talanhuszk / Programming, visuals, level design and music
* @kimocsi(Artstation: Levente Herger) / Art
Tools: Godot

Comments1

LDJam user 285197
LDJam user 28519721 Apr 2026, 18:59
A very unique take on the theme! Having the music control the gameplay is really neat. It is also really cool that each instrument controls a different aspect of the level, tho just controlling a bunch of platforms is kind of basic, it would had been neat to see other interactable items too!

My main complaint though has to be the UI, I really like the look and the graphics make it really seem like some sort of audio mixer but the UI slider component in general is very jank to be blunt. There were lots of times where I knew exactly what to do but the mouse movements required to move the circular slider where I wanted made it fairly difficult. Even if it would had looked worse, perhaps horizontal sliders would had been better, or just making the circular sliders buttons that change it's "state". This would be a very fun game if UI accessibility wasn't an issue!

Other games by @cptnero

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