BounSynth

by cptnero
co-authored: @talan-huszk
Overall★★★★★★★★★★4.02
Fun★★★★★★★★★★4.00
Innovation★★★★★★★★★★4.61
Theme★★★★★★★★★★4.18
Graphics★★★★★★★★★★3.89
Audio★★★★★★★★★★4.29
Humor★★★★★★★★★★3.37
Mood★★★★★★★★★★3.95
baner.png
In BounSynth you control a wibbly wobbly bouncy cat and the world around you via a synth panel. Manipulate the music to guide our vibing feline through treacherous obstacles such as Pitfalls™ and Spiky Blocks™ while collecting Coins™. Or just mess around with the synth options! I don't care, you have free will!

This was a fun one, our 5th LD jam game, and our first Godot game. The Godot editor is a much better experience than Unity that's for sure.

Controls:

R to reset
LMB and drag or scroll wheel up and down to adjust dials.
Right click to instantly twist the dial to 0

Credits:

* CptNero / Programming
* talanhuszk / Programming, visuals, level design and music
* @kimocsi(Artstation: Levente Herger) / Art
Tools: Godot

Comments22

Maeve Walls
Maeve Walls20 Apr 2026, 22:46
I like this idea a lot! It reminds me of Bounce for Nokia phones. I think the control scheme for so much of it needing to be handled by mousing over different dials on the screen is a bit awkward and difficult to manage, but I think it's a solid concept.
Tay Elenberg
Tay Elenberg21 Apr 2026, 15:02
i like this style! Gameplay is very good, unique and interesting! ui little bit tight but its ok for jam-games
Very good job!
LDJam user 285197
LDJam user 28519721 Apr 2026, 18:59
A very unique take on the theme! Having the music control the gameplay is really neat. It is also really cool that each instrument controls a different aspect of the level, tho just controlling a bunch of platforms is kind of basic, it would had been neat to see other interactable items too!

My main complaint though has to be the UI, I really like the look and the graphics make it really seem like some sort of audio mixer but the UI slider component in general is very jank to be blunt. There were lots of times where I knew exactly what to do but the mouse movements required to move the circular slider where I wanted made it fairly difficult. Even if it would had looked worse, perhaps horizontal sliders would had been better, or just making the circular sliders buttons that change it's "state". This would be a very fun game if UI accessibility wasn't an issue!
J4cko16
J4cko1621 Apr 2026, 18:59
A very unique take on the theme! Having the music control the gameplay is really neat. It is also really cool that each instrument controls a different aspect of the level, tho just controlling a bunch of platforms is kind of basic, it would had been neat to see other interactable items too!

My main complaint though has to be the UI, I really like the look and the graphics make it really seem like some sort of audio mixer but the UI slider component in general is very jank to be blunt. There were lots of times where I knew exactly what to do but the mouse movements required to move the circular slider where I wanted made it fairly difficult. Even if it would had looked worse, perhaps horizontal sliders would had been better, or just making the circular sliders buttons that change it's "state". This would be a very fun game if UI accessibility wasn't an issue!
oller12521 Apr 2026, 19:03
This is a great idea for the theme. I love how you combined the controls with the soundtrack itself. I did find the controls to be a little awkward.
Sam Gorman
Sam Gorman21 Apr 2026, 19:41
I love synthesizers, so getting to tinker with one while playing a game was pretty neat! I loved how the song built throughout the game and evolved with my actions. I did find that the actual moment-to-moment gameplay was a bit slow-paced and fiddly - it's mostly just turning dials at the right points, but it was really easy to take a second too long and bounce into a pit. Some more interesting mechanics for the synth dials could also add a lot!

(Also, on a music note - I might suggest not using gain as one of the dials. It meant I had to keep turning off cool parts of the music in order to play, but I wanted to hear the whole song you'd built up!)
gil4
gil422 Apr 2026, 09:43
Love the idea, very unique and fun! As others have mentioned, UI felt a bit rough to use, but it didn't make me wanna stop, and that's what matters. :) Got 14 coins, are those all I could find or did I miss any, out of curiosity?

You probably have tons of ideas on improvement yourself, but just in case, I'd at least switch some of the knobs to toggles since it seems there's no reason to alter them bit by bit.

Awesome job!
CptNeroauthor22 Apr 2026, 20:01
@gil4 Thanks for the feedback. We've added some toggle controls in a patch. There should be 16 coins altogether :)
Alex de la Cour
Alex de la Cour22 Apr 2026, 22:12
What a cool concept! Genuinely super unique gameplay, and I loved the music. I like the way more mechanics are added as the game progresses. It often felt like I was fighting with the controls, and left clicking didn't seem to toggle to full like it should.
Woooo23 Apr 2026, 07:30
A creative concept! I think this is the most theme-focused work you could possibly make starting from Signal. It also offers great player freedom and lots of interactive elements. While this does increase the difficulty somewhat, it brings a strong sense of freshness.
Egrassah
Egrassah23 Apr 2026, 11:24
The concept is prety cool, and the gamefeel is nice, congrats !
VenomousMouse
VenomousMouse23 Apr 2026, 11:41
Very interesting and cool concept! Nicely done!
HelenaJaine
HelenaJaine23 Apr 2026, 11:47
Haha! This is really fun! I liked the graphics and the raspberry-colored signal in the background. The cat is awesome! It’s very fun to play as a jumping cat :) It’s great, though at first the controls were a bit tricky the cat didn’t want to jump very high. This is a wonderful piece of work :)
Jacobloon
Jacobloon23 Apr 2026, 23:23
I LOVE WEIRD CONTROLS
I had to take it slow as trying to manage all the dial sets at the same time melted my brain
talan huszk24 Apr 2026, 09:35
@jacobloon Happy you actually liked controls. I thought we cooked too hard and made the game too janky with it.
kotovnav25 Apr 2026, 15:35
The volume control mechanics are really cool, I loved the game! Especially when you crank up the volume controls.
Mokabread
Mokabread27 Apr 2026, 03:37
Absolutely adore this music-driven gameplay idea! The synth mixer vibe and evolving soundtrack are so cool, and having instruments shape the level feels super fresh. The circular dials look great thematically, yet they’re a little finicky to control—simple toggle switches would smooth things out nicely. Even so, this is such a charming, creative little game, and I had a really great time playing it!
peped
peped27 Apr 2026, 06:28
Очень креативная идея, спасибо за проделанную работу!
Itero Proto
Itero Proto28 Apr 2026, 19:50
How difficult it is to control)))
Soleil
Soleil29 Apr 2026, 17:41
Really interesting take on the theme! It took me a bit to get used to the controls, but I was vibing with the evolving music and overall had a great time
cesta
cesta30 Apr 2026, 13:58
This is so fun!! i love the idea and colors,soo good!!
Aster242 May 2026, 22:43
Very cool concept! The background image was cool, the color choices excellent, and the song you built up was honestly a banger. I wish the controls were a bit easier as others have mentioned, but excellent work overall!

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