Ludum Dare #59compo
Buried Treasure
Search beneath the soil to find your treasure.
Dig up goodies, make money, and don't forget to buy some treasure maps.
Find loot using your scanner. When all 5 proximity lights are green, left click to dig up your treasures.
Be careful not to run out of battery. Each dig takes 1 battery tick. You can recharge your scanner at the shop. "n" for the shop. "m" to look at your maps.
* Sorry, no sound.
* Running out of battery does nothing. You can keep digging without a charge.
* If the web build is laggy or not working, there's a Windows and Linux build (couldn't figure out the Mac build on time, sorry!)
Dig up goodies, make money, and don't forget to buy some treasure maps.
Find loot using your scanner. When all 5 proximity lights are green, left click to dig up your treasures.
Be careful not to run out of battery. Each dig takes 1 battery tick. You can recharge your scanner at the shop. "n" for the shop. "m" to look at your maps.
Notes / Bugs
* Sorry, no sound.
* Running out of battery does nothing. You can keep digging without a charge.
* If the web build is laggy or not working, there's a Windows and Linux build (couldn't figure out the Mac build on time, sorry!)
Screenshot
Tags: #ludum-dare-59
Tools: Godot
Comments16
Pincushion20 Apr 2026, 11:02
@steveofstevesgames Yes, that sounds like it's broken (or something I entirely forgot to implement). I was thinking that maybe the 25 money was too harsh though, so there's the silver lining that people might be able to play for longer. Thanks for playing! I'm glad you liked it.

desi20 Apr 2026, 13:18
Yeah i also had the same problem that I was able to keep digging.
Other than that I had alot of fun.
For a compo it is very impressive in my opinion what u did in those 48hrs.
I think what wouldve been cool is to add the shop as a place on the island and when u are close u can open the shop UI there. Even a box with the words "Shop" wouldve been cool so you can actually go there. (But as I said since you did everything by urself im not gonna rate u on that lol just an idea :smiley_cat:
Other than that I had alot of fun.
For a compo it is very impressive in my opinion what u did in those 48hrs.
I think what wouldve been cool is to add the shop as a place on the island and when u are close u can open the shop UI there. Even a box with the words "Shop" wouldve been cool so you can actually go there. (But as I said since you did everything by urself im not gonna rate u on that lol just an idea :smiley_cat:
Pincushion20 Apr 2026, 13:27
@desi Even a box would work. I totally agree. When there's world, I like to play in it as much as possible. UI takes away from that. It's a good thing to consider when I encounter the problem again. Thanks for the feedback!
LDJam user 42864620 Apr 2026, 13:35
I think the mechanics are pretty solid here! I'm glad the battery didn't work because I wouldn't have had the money to even buy the battery recharge. I think the game is honestly better off without that kind of system anyways. You wouldn't have any real choice whether or not to buy the recharge, so it would end up being more like a tax than anything. The game needs a bit of polish, but I enjoyed searching for all the treasure.
Also I think the web build is broken for me. I spawned in some kind of limbo. It looks kinda pretty though. I had to download the game instead, which fixed everything.
Also I think the web build is broken for me. I spawned in some kind of limbo. It looks kinda pretty though. I had to download the game instead, which fixed everything.
Pincushion20 Apr 2026, 13:46
@tolviere Thank you for trying the download! The web build worked for me, but it's also a bit janky, but definitely not what you're seeing. Great feedback. I was curious about that question specifically of battery and upgrades (others were incomplete), and I guess the mechanic being broken is still leading to some answers on it. Thanks!
Citlaet20 Apr 2026, 17:23
I like the idea and mechanics are decent. Nice job!

FrowsyFrog20 Apr 2026, 17:24
Very impressive all the art and mechanics created in such a short time! For some reason, when I used the map, I kept finding everything except diamonds or rings. Overall, it was great! Good job!

MaggardJosh21 Apr 2026, 22:04
I enjoyed this entry, solid mechanic and good take on the theme. I'm glad the battery mechanic didn't work because it would have been way too hard and definitely needs some balancing. Also I still had a ring to find but buying maps wasn't giving me new maps anymore so I just had to find it on my own. Overall really good compo entry great work!
PerfectSquare21 Apr 2026, 23:33
Cool idea. I wasted so much money on recharging the battery because I didn't read that you could still dig without it!

Jesús González22 Apr 2026, 00:15
Loved the map mark being visible in the world itself.

bereg23 Apr 2026, 21:16
Great idea and solid implementation of the mechanics. It was fun hunting for treasure until I fell through the map. I also like that the battery doesn’t run out. With extra micromanagement, it wouldn’t be as fun to play. If you add more atmosphere, like sea sounds and the detector’s beeping, it’ll be even better!

LDJam user 28519724 Apr 2026, 22:04
The game move's and controls somewhat weird. The movement of the camera is done through moving my mouse, however my mouse keeps going across the screen as is visable? Also the camera rotating locks after a certain point on my end. Though this could just be a glitch with the web build. The character also can move freely while in the air without any like air pull, it doesn't feel as if i'm airborn with jumping and your game doesn't really focus on jumps meaning it may have been better to scrap it entirely to make other features better!
Negitives aside, the mechanics you made with the metal detector and how far I am from something in the ground are really nice. The shop is also a very good addition and the objective UI makes it clear what you would like me to accomplish! I think refilling my battery is a bit expensive and if i'm unlucky can result in soft locks. (perhaps battery packs around the map could solve that)
Either way, it is very impressive that you made a 3D game in just 2 days with cool outline shaders I may add, in godot engine none the less!
Negitives aside, the mechanics you made with the metal detector and how far I am from something in the ground are really nice. The shop is also a very good addition and the objective UI makes it clear what you would like me to accomplish! I think refilling my battery is a bit expensive and if i'm unlucky can result in soft locks. (perhaps battery packs around the map could solve that)
Either way, it is very impressive that you made a 3D game in just 2 days with cool outline shaders I may add, in godot engine none the less!

LDJam user 42463225 Apr 2026, 10:13
The gameplay is addictive, but it needs some improvement.
There was a bug, and the ring found without a map simply didn't count, even though the required number was found. There are also some balance issues in the economy— if you find several planks and metal shards in a row, suddenly you can't recharge.
There was a bug, and the ring found without a map simply didn't count, even though the required number was found. There are also some balance issues in the economy— if you find several planks and metal shards in a row, suddenly you can't recharge.

LDJam user 30362425 Apr 2026, 17:50
The map was the perfect size for this! Think I found everything there was to find. Pretty enjoyable, and visually appealing! Nice job!

Rolly27 Apr 2026, 11:17
Nice take on the theme! It's unfortunately a bit easy without the battery feature, but it was still nice trying to figure the spots, and seeing the map you created!
Good job!
Good job!



Ive had a metal detector for years but im just too lazy to learn how to use it and go and find somewhere to search so im very grateful for this game.