
can u talk?
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
_can u talk?_ is a short 2D platformer where you must navigate the environment to keep a phone call from dropping while providing emotional support to the person on the line.
Move between transmitters to stay connected; if you move out of range for too long, the call drops and the game ends.
Can you find a steady signal and finish the call like the friend you want to be?
(Also R key respawns, ESC quits and Alt + Enter toggles fullscreen)
Transmitters emit signals which are represented by lines: Green is clear, red is blocked. Opaque means the signal is strong, translucent means it’s weak.
Thank you for playing my game!
Unfortunately, I haven't been able to test the Linux and Mac builds.
I can look into making an embedded version if allowed after the submission deadline.
I've done a few game jams before, but this was my first Ludum Dare and my first 2D game in Godot :smile:
* Hand-drawn pixel animations
* Checkpoint system
* Dialogue, parallax scrolling, smooth camera etc.
* Audacity
* FL Studio
* Godot
* Piskel, (link)
* SFXR, (link)
* pICO-8 FONT (link)
* Old sample CDs
Move between transmitters to stay connected; if you move out of range for too long, the call drops and the game ends.
Can you find a steady signal and finish the call like the friend you want to be?
Screenshots
Controls
| Input | Action |
|---|---|
| Arrow keys | Move |
| Space bar/up arrow key | Jump |
(Also R key respawns, ESC quits and Alt + Enter toggles fullscreen)
How to play
Complete the level without your "call health" (the bar at the bottom of the screen) hitting zero. It recharges when you are in the line-of-sight and range of a transmitter, but slowly depletes when you're not.Transmitters emit signals which are represented by lines: Green is clear, red is blocked. Opaque means the signal is strong, translucent means it’s weak.
Thank you for playing my game!
Technical
Godot project available for download (canutalk-source.zip).Unfortunately, I haven't been able to test the Linux and Mac builds.
I can look into making an embedded version if allowed after the submission deadline.
Development
The game was made in 72 hours for the Ludum Dare 59 game jam. The theme was _signal_.I've done a few game jams before, but this was my first Ludum Dare and my first 2D game in Godot :smile:
Features
* Original signal strength mechanic* Hand-drawn pixel animations
* Checkpoint system
* Dialogue, parallax scrolling, smooth camera etc.
Tools used
* Adobe Photoshop* Audacity
* FL Studio
* Godot
* Piskel, (link)
* SFXR, (link)
Assets used
* New York City night ambience by SpliceSound (CC0) (link)* pICO-8 FONT (link)
* Old sample CDs