Connection Lost
Puzzle game about connecting places to your network.
Balance signal loss while keeping the routes short.
Each level has its own maximum route length called TTL (Time To Live).
Beat all 8 levels with the highest signal score you can and share the results with your friends :)
Controls:
- 1, 2, 3 -> select connection types
- left click -> place or move connections
- right click -> remove connections
- rotate connections by clicking and dragging their arrows
- space -> start the simulation
- R -> restart level
- insert -> show debug view
Tower mechanics:
- Omnidirectional: No signal loss on terrain, low signal loss on distance (slow)
- Dish: High signal loss when overlapping terrain, no signal loss otherwise (faster)
- Beam: Long distance, high signal loss (fastest)
Signal mechanic:
Signal loss doesn't have a target, try to get as big number as possible. Even though it's percents, you can never get to 100%, it's more like signal score.
The final signal strength is displayed on the destination, so you can try to move towers and rotate them around to get the best possible result.
Balance signal loss while keeping the routes short.
Each level has its own maximum route length called TTL (Time To Live).
Beat all 8 levels with the highest signal score you can and share the results with your friends :)
Controls:
- 1, 2, 3 -> select connection types
- left click -> place or move connections
- right click -> remove connections
- rotate connections by clicking and dragging their arrows
- space -> start the simulation
- R -> restart level
- insert -> show debug view
Tower mechanics:
- Omnidirectional: No signal loss on terrain, low signal loss on distance (slow)
- Dish: High signal loss when overlapping terrain, no signal loss otherwise (faster)
- Beam: Long distance, high signal loss (fastest)
Signal mechanic:
Signal loss doesn't have a target, try to get as big number as possible. Even though it's percents, you can never get to 100%, it's more like signal score.
The final signal strength is displayed on the destination, so you can try to move towers and rotate them around to get the best possible result.
Comments24
Having trouble figuring out how all the devices work. I was able to get the laser one to go, towers I think I could figure out with some work. No idea how to use the dishes.
Anyway, it was a lot of fun! Great job!
It was a bit confusing at first, and I was playing with the debug ui on. Feels like it's really important to understand that each hop has loss of one turn of TTL and you can only chain so many things. Otherwise the signal would just stop going and it wasn't clear what the reason was. Anyway absolutely great game! Thanks!
Also the BGM is a great vibe.
But hey, I finally found a game that has a similar idea to mine! Nice work!