Consensus

Consensus

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.86
fun: 2.44
innovation: 3.50
theme: 4.00
graphics: 3.03
audio: 1.62
humor: 1.97
mood: 2.81
Consensus is a puzzle game about managing distributed systems under unstable network conditions. You do not control units directly; instead, you broadcast command queues to remote robots and hope the packets survive the journey.

(Made in 48 hours for Ludum Dare Compo)

Sad To Notice: Due to the limitation of Godot.NET, this terminal is only available as a standalone Windows executable.

NEW: Web version now available! Play directly in your browser.


Due to technical limitations with Godot 4 C# during the jam, I originally only provided a Windows build. I have since ported the project to GDScript so everyone can play it directly in the browser!

Logic & Gameplay: 100% identical to the original Compo version. If not, please comment me and I will fix it.

Original 48h Build: Still available for download below (Windows.zip).

Core Machanics


- Asynchronous Execution: Commands (Step, Rotate, Wait) are packed and sent. You must account for the Tick-based network delay before the robot actually moves.

- Signal Degradation: The further the target, the higher the packet loss. A lost packet means a broken sequence.

- Relay Consensus: When the signal can't reach, you must use intermediate robots as Relay nodes to encapsulate and forward your commands.

- Distributed Puzzle Solving: Coordinate multiple units to trigger pressure plates, open logic gates, and collect target coins.

Steps to play


1. Select a robot ID from the terminal.

2. Build a sequence of commands (Max 3 per robot can store).

3. Check the estimated delivery time and packet loss rate.

4. Hit Execute and watch the system log.

5. If a command is lost, adjust your relay topology and try again.

Tools


- Engine: Godot 4 (.NET/C#)

- Assets: All code, logic, and UI styling created from scratch within 48 hours.

- Audio: No Audio......Time is up, sry TwT

#### My first gamejam and even first game! And I know there's a lot need to be improved. But I still hope you enjoy it. And if not enjoy...anyway please dont be mad at me! sry!
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