Crawler Of Doom

Overall★★★★★★★★★★2.50
Fun★★★★★★★★★★2.21
Innovation★★★★★★★★★★2.31
Theme★★★★★★★★★★1.83
Humor★★★★★★★★★★1.96
Mood★★★★★★★★★★1.96
What happens when you add signals to a dungeon crawler? yes! right! you get the first "Death Match Multiplayer Dungeon Crawler FPS"

Comments10

GeraldFIngBurke
GeraldFIngBurke21 Apr 2026, 16:40
This was an interesting take on the genre. I had a hard time with some of the controls. Didn't seem to be able to turn most of the time. Doing a multiplayer game like this for a three day jam is still very impressive.
RushB21 Apr 2026, 16:43
maybe add bots?)
gKthegkpchannel
gKthegkpchannel21 Apr 2026, 16:51
i fought this guy named simon, he beat my ass (i think)
JustinMullin21 Apr 2026, 16:56
Well, not every day you see a multiplayer submission for Ludum Dare! I'm impressed you managed to pull this together. The game itself is a bit wonky, movement animations are a little stuttery and the weapons seem wildly imbalanced (takes about 30 seconds of unloading to kill someone with the pistol or machine gun, but the shotgun one shots), but everything _worked_ and I didn't find any bugs while I was testing it out. Very cool at least as a tech demo!
JuanRod707
JuanRod70721 Apr 2026, 16:57
Interesting idea, unfortunately it was impossible for me to play properly as I was experiencing 300ms lag :(
half-animal-half-beast
half-animal-half-beast21 Apr 2026, 16:58
i waited a few minutes for the game to start, but nothing seemed to happen. i also tried pressing r, but didn’t get any response (no sound or visual).

unfortunately, i wasn’t able to actually play the game. from the screenshots it looks interesting though, so it’s a bit of a shame i couldn’t experience it
nightchildauthor21 Apr 2026, 17:03
thank you all for testing the game, I try to be always there and join the rounds (I actually enjoy the snappy panic movement :) ).
I agree, bots would have been nice, but I barely got it done in-time.
And yes, balance and the net code is not 100% there (probably just 10% there), but it was quite hard to test it alone.
```

Here is the balance table:
{.m_Damage=100,.m_DamageDecayByDistance=100,.m_TicksTillFire=0, .m_TicksCoolDown=5}, //knife
{.m_Damage=15, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=5}, //pistol
{.m_Damage=10, .m_DamageDecayByDistance=1, .m_TicksTillFire=4, .m_TicksCoolDown=1}, //uzi
{.m_Damage=20, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=2}, //mg
{.m_Damage=100,.m_DamageDecayByDistance=20, .m_TicksTillFire=10, .m_TicksCoolDown=10}, //shotgun
{.m_Damage=100,.m_DamageDecayByDistance=5, .m_TicksTillFire=20, .m_TicksCoolDown=20}, //laser
```
I feel like there might be a bug with the distance decay.
Blues
Blues23 Apr 2026, 19:10
not sure the controls were working properly, it was stuttering a lot and not sure i was able to turn. but impressed you managed to make a multiplayer game for the jam!
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