Crawler Of Doom
!WARNING! You need to have _friends_ for the Multiplayer !WARNING!
What happens when you add signals to a dungeon crawler? yes! right! you get the first "Death Match Multiplayer Dungeon Crawler FPS"
What happens when you add signals to a dungeon crawler? yes! right! you get the first "Death Match Multiplayer Dungeon Crawler FPS"
Genres: shooter
Comments10
unfortunately, i wasn’t able to actually play the game. from the screenshots it looks interesting though, so it’s a bit of a shame i couldn’t experience it
I agree, bots would have been nice, but I barely got it done in-time.
And yes, balance and the net code is not 100% there (probably just 10% there), but it was quite hard to test it alone.
```
Here is the balance table:
{.m_Damage=100,.m_DamageDecayByDistance=100,.m_TicksTillFire=0, .m_TicksCoolDown=5}, //knife
{.m_Damage=15, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=5}, //pistol
{.m_Damage=10, .m_DamageDecayByDistance=1, .m_TicksTillFire=4, .m_TicksCoolDown=1}, //uzi
{.m_Damage=20, .m_DamageDecayByDistance=1, .m_TicksTillFire=5, .m_TicksCoolDown=2}, //mg
{.m_Damage=100,.m_DamageDecayByDistance=20, .m_TicksTillFire=10, .m_TicksCoolDown=10}, //shotgun
{.m_Damage=100,.m_DamageDecayByDistance=5, .m_TicksTillFire=20, .m_TicksCoolDown=20}, //laser
```
I feel like there might be a bug with the distance decay.