You have to help a small battery-robot to reach its destination. However, it is in an underground laboratory and does not have good reception. You must then send all the necessary inputs at once.
Look at the level and when you’re ready, press Start/Enter. All your inputs will then be recorded up to 100 seconds. Once finished, press again Start/Enter to watch the robot move.
Each color segment indicates how long it takes to cross it. Use this, as well as the metronome that will make a noise every second.
You can play with a controller or your keyboard! Controller can be used everywhere EXCEPT to select a level and in the settings.
Here is my Itch.io if you want to see my others projects :)
Change Log
All changes made on the project after the deadline
[1.1] - 2026-04-20
Bug fix : - Text no longer behind another text - No clipping on the background (level 11 only)
AHHH ! Now I see. I just noticed you put on a little screen shot with the duration. That could have in the game as a guidance. This is better now. Well done :D
Very cool concept! The overall game feels very polished for a Compo entry. The art is nice, the music and SFX work, and the controls do what you expect them to do.
When the levels get harder it becomes a bit too much of trial and error, but nothing some polish and visual cues can fix in an eventual "real" release.
This was a really cool concept for the theme! As others have said, it was pretty challenging. I think something that visualizes what input you've entered would be helpful. I was also a bit thrown off by the metronome not matching the music exactly. Overall, the visuals and music were great and I enjoyed playing your game. Nice work!
Really clever take on the theme! I love the main character :) The variety of mechanics you were able to include is really impressive and everything worked well together. Over all a great game!
It was quite difficult, but interesting at the same time! I’d like there to be more hints so you don’t have to try so many times to win. Even so, everything was great!
Really cool idea! I think it might be useful to have a countdown before recording inputs - it's quite challenging inputting them when it begins immediately.
Cool concept! I love the idea of having to guess what your moves will be in the future, but some things felt a little too hard - e.g. the lasers are random or offset in their timing? Makes it a long waiting game for the right pattern to show up. Anyways, great compo entry regardless 😄
I had a lot of fun, and I just realized that the different colored blocks represent different time periods. Great idea! To be honest, I just followed my instincts and it was quite fun.
Hi @lectvs :) For the lasers, you can show their timing by pressing X/Backspace. But perhaps I didn't highlight it enough. I'm glad you love the idea, tho. Thanks :)
Very cool idea! I am wondering if some temporary feedback around where the user is when they are jumping / moving but other nice artstyle and soundtrack!
It's a hard game but the concept is very original and fun. Making a "rythm" like game in a game jam is impressive, and it's more when the visuals and audios are good. Well done !
This was such a fun idea... it seemed however on the double jump one .... I could not input enough walk right input... am I just dumb? Other that excelent entry 👍🏻 nice gfx, nice audio, good tutorial, easy to understand.
Clever idea but I would like some feedback when pressing the keys in recording mode to make it a bit easier. Like maybe showing how long I've held a key down for or something easier like a progressbar.
This is such a cool concept! I found it very hard and ended up just kind of guessing the timings even after reading the instructions about the metronome ticks and ground colouring. It was fun to watch the robot follow my commands though (although very frustrating when I gave bad directions and it just ran straight into a laser beam!) The character animations are so cute when he is recording :D
Brilliant idea. So simple and so functional. You're basically playing against your own brain — your ability to interpolate and distort your own assumptions. Really cool. The art is on point, the sound does its job, but the gameplay concept and execution are top-tier. Definitely going into my top 5 at the very least.
@stormsword Very likely just me messing up ... I tried three times and it stopped me exactly the same way... so just wondered. It did not impact the scoring at all ... so no worries
Really novel and fun little game. I think I got by the lightning section by luck more than anything, but the final lv 11 was a really good test of your execution. Being able to run through the levels as a normal platformer at the end was cute. Is the ??? level in the select after 11 just the normal platforming stage or was that something hidden in some way?
Hi @nidoprince :D I'm glad you liked the game ! Yes, the ??? was just for the normal platforming section. I thought it could be really fun to see how easy the levels are if you play them normally x)
:) Wow, I love this concept! The music with a timed beat is critical. And the color-coded block widths is genius. It's still so hard though! 😭 I like your sprites and animations too.
I'm afraid I found the core concept more frustrating than fun, though I see the appeal. A little bit more feedback while recording the inputs (just the sounds of failure\success, perhaps?) might move it closer into the 'fun zone'.
Hi @voxar@nathmate@universeflow :) I thought the metronome and the colored floor was enough (and I didn't have any other ideas during the jam ahah x)). I'm glad you guys still the love the idea :)
@stormsword I think the issue is that you don't really know how fast the robot will move. might work better if it was tile based and the robot, for example, moved one tile every beat of the music/metronome :)
Very cool entry, though I agree with the other commenters that judging time to distance moved is very hard, especially with jumps. A more distinct and obvious connection between tile size, walk/jump distance, and the metronome would help.
Very interesting concept! Though I think there are two things that could be improved: * The player does not get immediate feedback when they do most of their input * Linking time with speed is not very intuitive (at least to me. I saw the color indicators and used the timer at the top, but my input was still pretty unprecise)
My suggestion would be to maybe include some kind of progress bar at the bottom, that indicates how much you walked in total (both, leftwards and rightwards movement could move the bar to the left, so the user does not know its current position). This would give the player a bit more feedback and makes the mapping a bit more intuitive. (One additional note: I was confused at the beginning that you jump with `SPACE` and not `W`. Maybe just map both buttons to jumping)
But I still managed to get to the last level (had to skip that though). Music and graphics are nice and I liked how you introduced the button mechanic in the game!
I think this is a really good idea. If you gave the player some indication of the distance between obstacles and how far the player will travel, that'd improve usability. But otherwise, the pixel art was super charming and added a lot to the game.
Comments41
Sorry to hear that, did the colored tiles and the metronome not guide enough ? >
It's a good concept and the graphics are pretty fitting too.
When the levels get harder it becomes a bit too much of trial and error, but nothing some polish and visual cues can fix in an eventual "real" release.
Well done 😄
Did the colored tiles and the metronome not help you enough?
For the lasers, you can show their timing by pressing X/Backspace. But perhaps I didn't highlight it enough.
I'm glad you love the idea, tho. Thanks :)
Left you a rating 😄
Well @purpledartfrog I couldn't find anything on what you're talking about :/ So I dont know how to fix that but I'm glad you like the game anyway:)
Hi @perfectsquare, yep this game is hard and was hard to imagine too >
I'm glad you liked the game !
Yes, the ??? was just for the normal platforming section. I thought it could be really fun to see how easy the levels are if you play them normally x)
* The player does not get immediate feedback when they do most of their input
* Linking time with speed is not very intuitive (at least to me. I saw the color indicators and used the timer at the top, but my input was still pretty unprecise)
My suggestion would be to maybe include some kind of progress bar at the bottom, that indicates how much you walked in total (both, leftwards and rightwards movement could move the bar to the left, so the user does not know its current position). This would give the player a bit more feedback and makes the mapping a bit more intuitive. (One additional note: I was confused at the beginning that you jump with `SPACE` and not `W`. Maybe just map both buttons to jumping)
But I still managed to get to the last level (had to skip that though). Music and graphics are nice and I liked how you introduced the button mechanic in the game!