DRAW!!!

DRAW!!!

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overall: 3.55
fun: 3.34
innovation: 3.16
theme: 3.73
graphics: 4.01
humor: 3.40
mood: 3.69

Draw!!! :gun:


You have no idea why, but in each world, you can always precisely knock over the guy's drink and force a disagreement that was supposed to end early to continue into the next world. Across three lives and three worlds, your rival keeps returning, first as a cowboy, then as a sorcerer, and finally as a samurai. What the h@$l! He always wants to have a fierce fight with you. Fortunately, you are a master of duel. Facing the guy's series of feints and false words, you must seize the opportunity, expose his flaws, and take him down.

How to Play


This is a signal-reading duel game. You will need to:

- Watch the focus ring circling your opponent — it sweeps back and forth, tightening with the tempo.
- The beat where the ring locks onto his chest is your judgment window. For a split second, time holds still.
- In that instant your opponent will make one move — a fake (ignore it) or the real draw (shoot!).
- Press `Space` (or Left Click) only on the real one.

Three clean hits end the level. One wrong call — firing on a fake or sleeping through the real cue — and you're sent back to the start.

Game Features


:milky_way: Three Showdowns, Three Kinds of Signal


Level 1 — The Cowboy Saloon
Pure visual duel. He sneezes, pats his pants, scratches his head, yanks a banana out of his holster… until the moment he actually draws a gun. Trust your eyes.

Level 2 — The Sorcerer's Study
Pure audio duel. The magician shouts nonsense — Fine, File, Fork, Fur, Tire, Wire — while performing the exact same casting pose every single time. Only "Fire" is real. Close your eyes. Trust your ears.

Level 3 — The Samurai Dojo
Everything at once. He bows, fixes his hair, sips rice wine, nibbles a dango… and one of those calm breaths is the cue for a silent steel draw. Trust everything.

:dart: Lock-On Focus Reticle


A rotating reticle sweeps across your opponent and contracts with each beat. When it seals, the duel is decided — and the animation plays out clean while the ring holds, so a good duelist never gets cheated by frame timing.

:fire: Rhythm-Synced Weapon


Your own weapon sways with the ring — a six-shooter at the saloon, a wand at the magician's desk, a katana in the dojo — and snaps with a flash frame the instant you pull the trigger.

:leaves: Distractions


Every so often the world itself conspires against you (20% chance on any action):

- A tumbleweed rolls past the cowboy, vanishing behind his own shack.
- A crow cuts across the magician's study.
- A leaf drifts down right across the samurai's face.

They'll block your view for exactly one beat. The duel does not pause for you.

:stopwatch: Four Difficulty Presets


Pick your poison — Easy, Normal, Hard, or Insane. Harder presets speed up every animation, shrink the magician's audio lead time, and tighten every judgment window.

♾️ Infinite Mode


Unlocked after clearing all three levels. The cowboy comes back, faster and faster, and never stops. Every clean kill adds to your streak — one miss ends the run, and your score is graded on the Score screen with your personal best preserved.

:books: Teaching Rounds


A short, fully paused tutorial plays before Level 1 and Level 2, walking you through "this is a fake signal, do not react" and "draw when you hear Fire" so the mechanic clicks before the stakes arrive.

:wrench: Quick Keys


- `Space` / Left Click — Draw
- `F2` — toggle auto-fire assist (fires for you on every true, on-beat signal)
- `F3` — skip the current level
- `F1` — toggle the debug overlay
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