
DRAW!!!
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Draw!!! :gun:
You have no idea why, but in each world, you can always precisely knock over the guy's drink and force a disagreement that was supposed to end early to continue into the next world. Across three lives and three worlds, your rival keeps returning, first as a cowboy, then as a sorcerer, and finally as a samurai. What the h@$l! He always wants to have a fierce fight with you. Fortunately, you are a master of duel. Facing the guy's series of feints and false words, you must seize the opportunity, expose his flaws, and take him down.
How to Play
This is a signal-reading duel game. You will need to:
- Watch the focus ring circling your opponent — it sweeps back and forth, tightening with the tempo.
- The beat where the ring locks onto his chest is your judgment window. For a split second, time holds still.
- In that instant your opponent will make one move — a fake (ignore it) or the real draw (shoot!).
- Press `Space` (or Left Click) only on the real one.
Three clean hits end the level. One wrong call — firing on a fake or sleeping through the real cue — and you're sent back to the start.
Game Features
:milky_way: Three Showdowns, Three Kinds of Signal
Level 1 — The Cowboy Saloon
Pure visual duel. He sneezes, pats his pants, scratches his head, yanks a banana out of his holster… until the moment he actually draws a gun. Trust your eyes.
Level 2 — The Sorcerer's Study
Pure audio duel. The magician shouts nonsense — Fine, File, Fork, Fur, Tire, Wire — while performing the exact same casting pose every single time. Only "Fire" is real. Close your eyes. Trust your ears.
Level 3 — The Samurai Dojo
Everything at once. He bows, fixes his hair, sips rice wine, nibbles a dango… and one of those calm breaths is the cue for a silent steel draw. Trust everything.
:dart: Lock-On Focus Reticle
A rotating reticle sweeps across your opponent and contracts with each beat. When it seals, the duel is decided — and the animation plays out clean while the ring holds, so a good duelist never gets cheated by frame timing.
:fire: Rhythm-Synced Weapon
Your own weapon sways with the ring — a six-shooter at the saloon, a wand at the magician's desk, a katana in the dojo — and snaps with a flash frame the instant you pull the trigger.
:leaves: Distractions
Every so often the world itself conspires against you (20% chance on any action):
- A tumbleweed rolls past the cowboy, vanishing behind his own shack.
- A crow cuts across the magician's study.
- A leaf drifts down right across the samurai's face.
They'll block your view for exactly one beat. The duel does not pause for you.
:stopwatch: Four Difficulty Presets
Pick your poison — Easy, Normal, Hard, or Insane. Harder presets speed up every animation, shrink the magician's audio lead time, and tighten every judgment window.
♾️ Infinite Mode
Unlocked after clearing all three levels. The cowboy comes back, faster and faster, and never stops. Every clean kill adds to your streak — one miss ends the run, and your score is graded on the Score screen with your personal best preserved.
:books: Teaching Rounds
A short, fully paused tutorial plays before Level 1 and Level 2, walking you through "this is a fake signal, do not react" and "draw when you hear Fire" so the mechanic clicks before the stakes arrive.
:wrench: Quick Keys
- `Space` / Left Click — Draw
- `F2` — toggle auto-fire assist (fires for you on every true, on-beat signal)
- `F3` — skip the current level
- `F1` — toggle the debug overlay