Echo
Navigate a deep dark trench in the depths of the ocean with only echoes to guide you.
What will you find? Or what will find you...
Dev high score
FlameSeer: 629 @ 441m
Credits
- FlameSeer: Design and Art
- Raine17: Programming & VFX
Changelog:
- Fixed fish not responding to pings properly (missed checkbox)
- Fixed resolution
- Removed unity footer to fix resolution better
What will you find? Or what will find you...
Dev high score
FlameSeer: 629 @ 441m
Credits
- FlameSeer: Design and Art
- Raine17: Programming & VFX
Changelog:
- Fixed fish not responding to pings properly (missed checkbox)
- Fixed resolution
- Removed unity footer to fix resolution better
Comments26
It took me a second to figure out if I should hit the fish or not.
Also a cap on how often I can ping might be good to add.
Very neat lidar-type!
Enjoyed that there is unlimited pings, just ran around spamming it, fun! Could use more variety. Effect is very neat.
I would like to see (if possible, in post-production) more feedback from the echoes on other life forms, along with sound effects and music, some dash-like movement, and, as others have pointed out, a cooldown mechanic.
Loved the game. Good job!
We're pretty happy with where the player pings are at but this tells me I definitely need to make the consequences of spamming them and how everything reacts to repeat pings clearer, and that we can probably tune the early difficulty back up a little too without it feeling too harsh, excellent to know!
I also want to do a little bespoke tuning in the early areas so you get chance to play with each beastie and learn how they work, which the procedural generation doesn't guarantee right now.
Also sound! Yes! We're getting some help with sound now and it's very exciting ^_^
Beaten the score too.