Fade

by feffers
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.92
Innovation★★★★★★★★★★3.14
Theme★★★★★★★★★★2.44
Graphics★★★★★★★★★★2.61
Mood★★★★★★★★★★2.67
A puzzle game with some extra elements around visibility. At 1000, 3000, and 8000 points a special block will appear. Match all three to win.

Opted out of Audio as I used music and sound from Asset Packs I owned. No AI was used in the creation of this project.

Controls:

Controller:
DPad/Analog Stick: Move
Any Face Button: Swap
Start/Select: Pause

Keyboard:
WASD/Arrow Keys: Move
Space: Swap
ESC: Pause

Playthrough of the game can be seen here: https://www.youtube.com/watch?v=PZqYJvA3yi8

Comments10

Pelmeshik
Pelmeshik21 Apr 2026, 21:53
The game is cool, it lacks some visual features, but the mechanics are cool
matt272821 Apr 2026, 23:06
Nice video. Is that UE buttons? :D
AJ Atkinson22 Apr 2026, 00:15
I love seeing puzzle / arcade submissions in jams! great job! :)
JamesGames100022 Apr 2026, 00:31
Glad to see another game made in UE. Was lot's of fun but when I lost I couldn't see my score so if you could make it so you can see your score on the lose screen that would make the game a little better.
Entink25 Apr 2026, 19:15
Game seems very fun! I really like the simplistic graphic design, for me it fits the game! Great job!!
Theg
Theg25 Apr 2026, 19:25
fun little puzzle game concept! especially how the other tiles lit up when you completed a combo
Theogen25 Apr 2026, 21:05
Very creative take on Tetris! This sucked me in for quite a bit. I managed to win even though I didn't realize it was possible (somehow missed the first paragraph in the description) :laughing:
slay a stone26 Apr 2026, 08:33
I always envy people that manage to make a puzzle game during a game jam. The premise is cool. A small ingame tutorial would have helped a lot with helping what I am supposed to do.
feffersauthor26 Apr 2026, 20:32
Thanks for the feedback everyone, it was a joy to make a puzzle game for a change. For people asking, yes it was made with UE 5.7. I agree @slay-a-stone that a tutorial would have been nice, but I didn't want to resort to a screen in the game and preferred a little self-experimentation over that.

I also wish I had more time to polish the UI a little more (post game score is a great callout @jamesgames1000), but such is the way of the jam.
xotraz8 May 2026, 22:56
It is a bit painful to move pieces, but it is a nice spin on a classic.
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