Fading Echo 余音轨迹
Gameplay (EN)
A simple and fun Castlevania-style game
Use sound waves to change the map — reveal hidden blocks, make dangerous blocks disappear. Explore, solve puzzles, reach the goal.
For the "signal" theme, the image that comes to my mind is "sending out sound waves, causing all the elements in the scene to change and interact with each other", which is also a form of signal.
To practice 2D platformer level design, I chose the Castlevania genre for development. You can obtain a total of four abilities, each of which enables you to explore more areas.
Exploration...
Paving the way...
Mechanisms...
And clearing paths
You might get lost, but fortunately, the map isn't very large, haha!
It requires some platformer skills and should be completed within half an hour.
Due to my limited development capabilities, I couldn't fully utilize the potential of all abilities in the levels.
However, after finishing it, I felt...
It was quite fun ; P
Welcome to offer criticism and suggestions on my level design!(or anything else!)
Now, I need to go sleep...Zzz
- Music: 情绪回收站 by 失落花园 - (Not eligible for Audio category)
- Art: Original + AI-assisted reference redraw
Controls (EN)
| Key | Action |
|---|---|
| Z | Jump |
| X (tap) | Circular sonar pulse, illuminates surroundings |
| X (hold) | Four-directional wave, reveals hidden blocks |
| C (tap) | Short-range sonic burst, activates mechanisms |
| C (hold) | Four-directional sonic orbs, vanish enemy for a while , enables mid-air double jump |
| F | Toggle fullscreen |

Comments5
I sometimes had issues with the (for me at least) unusual keybinds, and I found myself pressing spacebar too many times. The game embed also seemengly ignores LD's display size restriction (thus the scrollbars).
Maybe i'd add some more particle effects, animations and post-processing to spice things up.
LG Kartoffel Licht
The bidings are a bit confusing, but the game is worth the frustration of the beginning :)