Hacking game could have also been an icon on the main screen. I've completed a bunch of hacks an the pc turned off. However the electric system stayed non-interactable, and others are explicitly not ready, as I see. I'm glad I did not get to the horror part :)
Interesting concept! As I understand it, you were aiming for a PS1 style. I liked the aesthetic, but I think the effect is a bit too strong. Also, I noticed two mouse cursors on the screen. Overall, it looks cool, but it could use a bit more gloominess/darkness.
@ao-85 i tried to work with light, but i'm the only one who works on Unity and i don't well how light works with this shader. Shader just ignoring shadows and lights
Great sound! The intruder at the window scared the crap out of me the first time 😅 As for the graphics, I agree that the retro shader felt a little bit too strong. And I too experienced the double mouse cursor (playing the web version).
Is there an ending? I got the "you have all data" e-mail.
I increased the shader PS1 effect to make it more noticeable.
(@ao-85) What about 2 cursors, the problem is WebGL works strangly with such manipulations as invisible and visible cursor, so we decided to disable invisible cursor when you get closer to PC.
Also i now have the solution but i got too lazy for any update bc i made more than 4 patches and forgot to remake cursor logic :[
Atmosphere is thick, visuais and sound design are solid. But I just couldn't get what I have to do after new emails stopped appearing. I saw in the description that there is a hacking minigame, but I could activate it in game :(
Wow, the game looks really cool! I love the visual style, and I think the FNAF-style gameplay idea is great. I find it a bit hard to read the text in the emails because of the shader, and even though I can stop the “enemy” and get through the computer hacks, I’m not sure what else I’m supposed to do :( Anyway, congratulations on the work!
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@Tinali4399 we improved ingame monitor and want to get your comment my friend
@bigdippers after we edited game could you pls make another play test?
@dimonasdf we worked on project and polished it so now it woud be more playable and fun
Great sound! The intruder at the window scared the crap out of me the first time 😅 As for the graphics, I agree that the retro shader felt a little bit too strong. And I too experienced the double mouse cursor (playing the web version).
Is there an ending? I got the "you have all data" e-mail.
I increased the shader PS1 effect to make it more noticeable.
(@ao-85)
What about 2 cursors, the problem is WebGL works strangly with such manipulations as invisible and visible cursor, so we decided to disable invisible cursor when you get closer to PC.
Also i now have the solution but i got too lazy for any update bc i made more than 4 patches and forgot to remake cursor logic :[
1 PS1 effect
2 Cursors
what else i should do?
Solid entry overall