ForgeRoad

co-authored: @mailsbert, @zhenya
Overall★★★★★★★★★★3.64
Fun★★★★★★★★★★3.58
Innovation★★★★★★★★★★3.45
Theme★★★★★★★★★★2.75
Graphics★★★★★★★★★★3.95
Mood★★★★★★★★★★3.56
You are a traveling blacksmith operating a mobile forge on wheels!

You are a novice blacksmith, just beginning to master the art of forging blades in your mobile forge on wheels. Craft unique swords, trade with merchants, travel across the world, and rise to become the greatest smith of all time.

In this game, you will bargain with customers, forge your own weapons, and purchase materials from wandering traders. Improve your skills, refine your craft, and learn to understand what each client truly needs.

Adventurers will never tell you exactly what kind of weapon they want — they will only describe their problems.
It’s up to you to interpret their words… and decide which blade will serve them best.

Comments15

Ungew0llt21 Apr 2026, 09:50
its really fun for a while
GoogleFrog
GoogleFrog21 Apr 2026, 12:17
The gameplay here is tight. Some might say too difficult, but I like how thin the margins are and how I have to plan around the merchant only having limited wares on each day. There were times I would make swords that I could sell, but it would be at a loss on the cost of the materials, so I ended up saving them for the king. Economy games often suffer from ridiculous growth that trivialize the strategy, this game avoids this really well. That said, I didn't ever manage to sell anything with mithril in it for profit, so perhaps there was a busted route.

The requirement that the swords at the end be unique is great. My only complaint is that the king would not accept my shoddy magic swords. The text at the start only says the blades must be unique, whereas at the end I had a bag of around 13 swords, but most included copper or iron, so they were not accepted.
Tanjou
Tanjou21 Apr 2026, 15:51
Art looks awesome, would be nice to play this on web/Mac!
ZalkarIMG21 Apr 2026, 18:45
@googlefrog

ayyy thanks for the reply!

as a programmer myself, i'm really glad u liked the game loop and the item interactions. and the game designers were super hyped that someone enjoyed the concept and the balance!

we'll definitely fix that mithril bug and the ending soon. thanks again!
ZalkarIMG21 Apr 2026, 18:47
@tanjou

our artists are super happy u liked the visuals! 😁

we’ll try to get the web version up and running as soon as we can! 🫡
stepa22 Apr 2026, 04:17
cool hand-drawn graphics
NullMoxy22 Apr 2026, 16:19
Love the graphics, they fit very well together.
Tutorial could be a bit less info dump at the start of the game.
vimix22 Apr 2026, 18:03
that's peak bro.
ZalkarIMG22 Apr 2026, 18:06
@vimix

thaks bro❤️
Nordin22 Apr 2026, 18:06
Great concept, i really liked the art, very stressful not having the ressources to build the right swords :sweat_smile:
JamBread22 Apr 2026, 18:24
Cool game,the vibe is being consisted troughout the playtrough/Love the comments of customers you really need to read into them to understand what you need to offer em/
A.D.Chaos22 Apr 2026, 20:31
The graphics are realy great and the viarity of content is amazing. I think the game doesn´t need a time limit, at least not in the early stages of the game. You can´t learn the mechanics of the game and make the right decisions at the start because of it. And there is a bug, that doesn´t save your progress when you accidently go back to the main menu, but it saves your level somehow. Nontheless it is a great entry!
apt_prose726 Apr 2026, 08:33
A relaxing and enjoyable experience overall.
VenomousMouse28 Apr 2026, 09:12
Nice art. Overall nice game with good mechanic.

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