Ludum Dare #59extra
Forlornicon - Shoopert's Weird Dream
Controls:
```- wasd: movement
- space: pact-power/ wait
- C: Toggle Camera mode
```
Forlornicon: Shoopert's Werid Dream Demo
Shoopert shooperts shoops, until he notices one flower just doesn't look right.
A fast occult browser roguelite where underground gods, wandering traders, and unstable little ecosystems collide.
In another life...
You are a Shoopert, a lonely shepherd of Shoops, dragged into a bad dream that keeps getting deeper.
What starts as a small evening routine turns into a fast tile-based descent through cursed voices, unstable masks, wandering fixers, hungry beasts, and small yet surprising living systems. Shoops breed behind bushes. Flowers hide lurkers. Traders can become ascendants. Ascendants can lose their mask.
Don't step in it!
The level variety is lacking, I admit, but I tried to publish this extra entry as soon as possible. Systems-wise, I already got a lot of ground covered:
* fast turn-based dungeon crawling
* three occult voices with radically different pacts and skills to choose from
* entities that may evolve/ devolve based on their environment
* weird ecology: flowers, grass, shoops, shit, spikes
Inspiration
There was this incredible dungeon-crawler browsergame while I was growing up. No idea what its name was, but I played it way too much! I think it was partly procgen, and had very different deities you could enlist yourself to with kiss/curse skills and a huge variety of gameplay modifiers. My game basically tries to be better, admittedly, it is not at this point :D
Aesthetically, I was no doubt inspired by Wildermyths glorious cardboard-cutouts-in-3D design. I myself am a huge Wildermyth fan
#### Tech used:
* Godot 4.6
* Hand-drawn assets
* Inkscape & Gimp



Comments19
The enemy designs were cool, both mechanically and visually. I like how some enemies have lots of range, or they slide around like that dragon.
I think this game could have benefited from a defined win condition. I looped around to room 1 again, but it's not like a menu popped up saying "You Won!"... I just got to keep going until I decided to stop. Or perhaps there is a win condition and I didn't make it there yet.
Here's my recorded playthrough:
Always great to see a classic entry from ya. :wink:
Looking forward to seeing where you might take this!