Forlornicon - Shoopert's Weird Dream

by trexxak

Controls:

```
- wasd: movement
- space: pact-power/ wait
- C: Toggle Camera mode

```

Forlornicon: Shoopert's Werid Dream Demo


Shoopert shooperts shoops, until he notices one flower just doesn't look right.
A fast occult browser roguelite where underground gods, wandering traders, and unstable little ecosystems collide.

In another life...


You are a Shoopert, a lonely shepherd of Shoops, dragged into a bad dream that keeps getting deeper.

What starts as a small evening routine turns into a fast tile-based descent through cursed voices, unstable masks, wandering fixers, hungry beasts, and small yet surprising living systems. Shoops breed behind bushes. Flowers hide lurkers. Traders can become ascendants. Ascendants can lose their mask.

Don't step in it!


The level variety is lacking, I admit, but I tried to publish this extra entry as soon as possible. Systems-wise, I already got a lot of ground covered:

* fast turn-based dungeon crawling
* three occult voices with radically different pacts and skills to choose from
* entities that may evolve/ devolve based on their environment
* weird ecology: flowers, grass, shoops, shit, spikes

Inspiration


There was this incredible dungeon-crawler browsergame while I was growing up. No idea what its name was, but I played it way too much! I think it was partly procgen, and had very different deities you could enlist yourself to with kiss/curse skills and a huge variety of gameplay modifiers. My game basically tries to be better, admittedly, it is not at this point :D

Aesthetically, I was no doubt inspired by Wildermyths glorious cardboard-cutouts-in-3D design. I myself am a huge Wildermyth fan

#### Tech used:

* Godot 4.6
* Hand-drawn assets
* Inkscape & Gimp

Comments19

WeGlove24 Apr 2026, 18:07
Cool entry, could have used some sound though
Mekuire
Mekuire24 Apr 2026, 18:55
To be honest, the game is pretty weird. I don't really understand how to collect the coins and flowers. Also, the camera isn't very user-friendly.
blobo24 Apr 2026, 19:26
I do enjoy dungeon crawling, and I like the upgrades you came up with. As Mekuire pointed out, the camera is a bit rough, making those 90 degree turns instantly.

The enemy designs were cool, both mechanically and visually. I like how some enemies have lots of range, or they slide around like that dragon.

I think this game could have benefited from a defined win condition. I looped around to room 1 again, but it's not like a menu popped up saying "You Won!"... I just got to keep going until I decided to stop. Or perhaps there is a win condition and I didn't make it there yet.

Here's my recorded playthrough:

Trexxak
Trexxakauthor24 Apr 2026, 19:38
@100th-coin bro, you're brutally quick :DD Yeah, the levels loop around. Was getting a bit impatient and couldn't really commit on a narrative, and haven't yet coded procedural generation for an endless mode. But the shoop! They eat stuff and they poop! I think that is quite marvellous on its own, to be honest! Thank you so much for playing u_u
Graf
Graf24 Apr 2026, 22:03
I didn’t quite understand the goals. The doors appeared, and I moved on to the next level, but I didn’t really get the main idea.
Goldencake24 Apr 2026, 22:19
Actually movement was fun. I can go through the game as fast as i want, as long i can understand changes in the environment. i didnt fully understand the combat mechanics, but still, it was interesting. Thank you for your game!
Croped24 Apr 2026, 22:56
Cool entry, liked the hand drawn art. Sfx are hella creepy nicely done^^
Entink25 Apr 2026, 00:20
This game is soooo well done!!! I love the gameplay, upgrades feel very nice. At first I didn't know what to do, but after some time, I spend really great time with this game!!!
Braeden25 Apr 2026, 02:44
I really like Shoopert. I was confused about the goals of the game however. The art style was nice, I love the hand drawn assets.
Accelerate0814
Accelerate081425 Apr 2026, 03:56
Overall, the gameplay is really solid and enjoyable! Just a few suggestions for polish: adding some sound effects when picking up items and a global background would really enhance the atmosphere. Also, implementing a subtle fade-in/out transition when rotating the camera with WASD would make the experience feel much smoother and less abrupt. Great work!
Podrez
Podrez25 Apr 2026, 09:05
Looks cool, I love 2.5D. It is a bit hardcore, especially the boss. But it plays fun. The only thing is that I would move the advance button from Enter somewhere closer to the left hand
LDJam user 42546425 Apr 2026, 13:39
I love the art style and audio effects. Gameplay was fun, but it was quite hard to see what was in front of you when player character was hiding the whole front square which made the experience more annoying than it could have been.
ruddiculous26 Apr 2026, 00:38
I like the inspiration for this game both visually and mechanically. The imagery fits the tone you are going for and all of the 2d "paper" art looks right in this almost board game map environment. Of course the use of voice acting in reverse is also a nice touch. A lot of times i was able to run straight to the end and avoid power ups or other interactions but I was definitely punished when fish was around with a bunch of other enemies and i had no plan lol.
LDJam user 424632
LDJam user 42463226 Apr 2026, 09:43
Great idea! I really like your style and the way you create artwork by hand, but it's pretty difficult to progress through the game without toggling the camera.
VenomousMouse26 Apr 2026, 19:21
Interesting idea, cool vibe, but needs sound.
ikado28 Apr 2026, 04:09
pretty creepy between the art, the sound, the masks, and the camera perspective. i didn't really understand what to do or why i was doing it but it was quite intriguing.
clymm
clymm1 May 2026, 21:55
I like that it's 3D with 2D sprites and the dungeon crawler feels great. Music gets a little repetative after a while but quite atmospheric. Overall a fun experience! :clap:

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