Glitched Signal

by jamope
co-authored: @7moons
Overall★★★★★★★★★★3.64
Fun★★★★★★★★★★3.02
Innovation★★★★★★★★★★3.48
Theme★★★★★★★★★★4.01
Graphics★★★★★★★★★★4.01
Mood★★★★★★★★★★4.12
GLITCHED SIGNAL

*“You are alone in a very creepy place, where a strange radio signal has glitched objects and
created monsters that can only be defeater syntonizing with their frequence…
Tune in. Bring things back. And stop the signal in the tower!”*

CONTROLS
* Move with A / D
* Jump with SPACE
* Interact with E
* Tune the radio with Mouse Scroll

*Note*

This is our first time participating in a Ludum Dare (and our first jam ever!). We learned a lot, but hopefully we'll do better next time! Feedback is appreciated!
Genres: adventure
Tools: Unity

Comments44

Ulziton
Ulziton20 Apr 2026, 23:02
Amazing visual!
vydra
vydra20 Apr 2026, 23:14
I like simple graphics and interesting concept. I completed the game but didn't get should i use high radio bar near enemy or fine correct ratio.
xotraz20 Apr 2026, 23:20
There is a good start for a puzzle platformer, I think the jump could be improved, right now it is rigid.

It is not easy to get the right frequence and I was too stressed against the two phantoms to make it. :grimacing:
TheParticularPixel21 Apr 2026, 00:32
cool idea! i like the art style a lot. vibes reminds me a bit of limbo or inside.. a little bit creepy with the radio sound and blacked out enemies. rain sounds added to the atmosphere. the jumping was a bit stiff but did the job. it was a little stressful when i was trying to find the signal to kill the enemy when another one came from behind me, had me frantically scrolling the mouse wheel! the ending was done well, i wanted to keep going though. nice jam!
OldDog
OldDog21 Apr 2026, 09:48
The visuals and atmosphere are absolutely fantastic!
LDJam user 42546421 Apr 2026, 10:35
The visuals and atmosphere were amazing! I got a little stuck at the lock thing as there wasnt too much indication what door you need to tune the radio. Otherwise nothing bad to say, very polished experience!
Decentsauce
Decentsauce21 Apr 2026, 11:11
Cool game! Took me a little time to figure out the signal mechanic because I could jump past the obstacle and encountered the monster. Half expected a monster to spawn when picking up the key haha. You definitely managed to capture the spirit of horror games so 5 stars on mood from me. My only complaint is that the noise at the end when you activate the tower is a little too rough on the ears. Good job on your first game jam.
Jamope_author21 Apr 2026, 11:28
@vydra You need to get the right frequency for every enemy and glitched object (the log and the door)!
Jamope_author21 Apr 2026, 11:29
@xotraz Thanks! We agree the jump is a bit off, we'll improve that next time ^^. (Also, glad to hear you were stressed at that part, that was the intention!)
Jamope_author21 Apr 2026, 11:32
@theparticularpixel Thank you! When we got the theme of the Jam we agreed on do something similar to Limbo and maybe inspired in Little Nightmares!
Jamope_author21 Apr 2026, 11:33
@geeni Thanks! The door you needed to tune appear with a glitched shader, maybe it wasn't very noticeable because of the background. Glad you liked it!
Jamope_author21 Apr 2026, 11:35
@decentsauce Thank you! For next time we'll adjust better the hitboxes and the volume of sounds hahaha
MemoLoop21 Apr 2026, 11:49
Good graphics. The mechanics are interisting but I didn't understand how the enemies work.
Jamope_author21 Apr 2026, 11:52
@memoloop You need to stay close to the enemy while the radio has the correct frequency (varies with different enemies)!
Kevin Meissner
Kevin Meissner21 Apr 2026, 12:38
Very nice and and very good mood, I really liked your interpretation of Signal, good job
pkalaizich21 Apr 2026, 12:45
Nice work :D. i'd tweak some things like the jump or the time needed to glitch an enemy, but overall great job!
FLOWERFIELD Games
FLOWERFIELD Games21 Apr 2026, 12:46
Web version seems to be stuck in the loading screen on Ludum dare website. So I played on itch.io. Great mood. You lost me in the fighting of 3 running enemies (a bit stressful while playing with a touchpad :laughing:). I suggest you had some visual or sound feedback when the enemy is about to touch you and you're about to die (is it a oneshot?). I found myself surprised to die sometimes.
overall, very great job!
Jamope_author21 Apr 2026, 12:50
@kevin-meissner Thank you!

@pkalaizich Thanks! Yeah as I said above some things can be improved! Glad you liked it tho!

@flowerfield-games You're right, the Ludum Dare website didn't quite load the game correctly, I just edited it so it doesn't appear. And yes, it is a oneshot! You need to run in the final room to get to the lever in the tower! Maybe more indications would've been nice! Thanks for playing!
Danibeve21 Apr 2026, 12:53
Great mechanic with the radio! Jump is a bit bugged but pretty cool!
BruceZoom21 Apr 2026, 13:05
Nice work! I wish there is a way to adjust the scroll sensitivity.
Destic21 Apr 2026, 13:23
Love the artsyle & the idea. Ngl that last encounter creeped me out a bit haha. The ambient & overall vibe was really good for the idea.
martinfernandezGD21 Apr 2026, 13:43
I loved the visual art. The enemies are creepy. Very good aesthetic overall.
franklyn0121 Apr 2026, 16:08
Very nice visuals and mood! It looks pretty polished. Congratulations on finishing your first LD game!
Dywanix
Dywanix21 Apr 2026, 17:07
fun idea! I really like it
Tykki19
Tykki1921 Apr 2026, 17:22
Well done! Unique and interesting radio mechanics as an interesting way to do discovery! Good mood too!
jka
jka21 Apr 2026, 22:46
Cool, I love the style. It's moody and a little creepy. I couldn't get past the radio tower, the guy behind me was too fast for me to find the right frequency and stay ahead of 'em. Using the scroll wheel to scroll through radio frequencies is a creative idea, feels very immersive!
oxnh
oxnh22 Apr 2026, 01:38
Wow very nice art and sound, Reminds me slightly of oxenfree and the playdead games. If you guys ever expand on the idea I think solving some light puzzles with the radio would be good, maybe some platforming too. I will say the character animation seemed a bit stiff, still nice work I enjoyed it.
7moons22 Apr 2026, 12:26
@danibeve thank uu!! yeah the jump needs some love, we'll fix it in a post-jam update
7moons22 Apr 2026, 12:26
@brucezoom tysm! that's a great idea, we'll add scroll sensitivity to settings
7moons22 Apr 2026, 12:26
@destic aaah thank you!! the last encounter was supposed to be creepy so glad it worked
7moons22 Apr 2026, 12:28
@martinfernandezgd thank you! the enemies were so fun to design, happy to hear they feel creepy
7moons22 Apr 2026, 12:29
@tykki19 tysm! we wanted the radio to feel like the main character almost, happy it worked
7moons22 Apr 2026, 12:30
@jka aaah ty!! yeah that last part is tough 😅 the scroll wheel mechanic was something we were really excited about, glad it feels immersive. you almost got the end tho!
7moons22 Apr 2026, 12:31
@oxnh thank uu so much!! oxenfree and playdead are huge inspirations so that means everything 🥹 we'd love to expand it with more puzzles, definitely on our minds
Neox22 Apr 2026, 17:05
Cute and scary. Little Nightmares 4 with a radio? :D
WormKingBoo
WormKingBoo22 Apr 2026, 21:54
Loooove the atmosphere of this one! It has a spooky cuteness that reminded me of Limbo in the best way. And the gameplay is really unique- I've never seen a mechanic quite like the radio dial. Great job!!
Doridie
Doridie27 Apr 2026, 21:08
Very cool style and a really interesting mechanic. I really like the atmosphere it creates!
dvan13372 May 2026, 09:39
Visuals are nice, the concept and atmosphere are nailed. However, the lack of hp and huge tuner sensitivity are annoying sometimes
LDJam user 4307348 May 2026, 02:51
i really like the idea of making glitched objects appear!
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