@jo-bettaque@torukaii@lukas-leder@goodwayman Thank you for your playing and feedback! I will work it out in a short future. I wanted to make a simple rhythm game but I didn't have time to figure out how to code.
You have a good foundation here, it just needs expanding upon and you could have a really solid rhythm game here. Maybe you could be simulating an athlete and need to change tempo depending on what they are doing, beat faster for more intense activity, slower when coasting. With that said, you made something here and not everyone can say that so well done. I'm curious on where you take this one, and look forward to seeing it.
So, if you go too fast, game over. If you go too slow, game over. So you have to at least vaguely simulate the speed that the heart should be beating.
I do like that the visuals actually seem to match up with how fast or slow you are making the heart beat. I see potential in it, maybe as a mini-game in a larger hospital sim or something like that? Could do some interesting stuff with this I think!
A little too simple, I think. I'd like to see a little bit more, like trying to coerce heartbeats out of arrythmia into sinus, or other scenarios that might present a challenge.
The heartbeat's ability to respond to the theme is excellent. The atmosphere is quite tense. It would be even better if the gameplay could be more diverse. However, the duration is a bit short. Looking forward to your future works.
Comments12
So, if you go too fast, game over. If you go too slow, game over. So you have to at least vaguely simulate the speed that the heart should be beating.
I do like that the visuals actually seem to match up with how fast or slow you are making the heart beat. I see potential in it, maybe as a mini-game in a larger hospital sim or something like that? Could do some interesting stuff with this I think!