Cold night on the prairie with a fuel shortage. No sign of life or some shelter nearby. But you hear some signals. Follow them.
Herdware Signal is a truck-driving adventure about seeking the exit from a natural labyrinth. Who sends you audio signals? Will you ever find the way out? Do you want some milk? Answers don't matter - they are all just *moo points*.
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Controls
- WASD - Move - Mouse - Look - Shift + R - Respawn (in case you got stuck)
The atmosphere is absolutely maxed out, but the vehicle speed is a bit too fast for my mouse-driving skills—I often couldn’t react in time and ended up crashing… The chase later on was pretty intense too. In the end, I got stuck when my car drove straight into the center of a fork in the road, and then I got crushed by falling offal. I have to say, that death was actually hilarious 😭
What was amazing: - the drive mechanics! Even though i got stuck a few times it felt pretty natural - the atmosphere generally. very thick. also a huge fan, because its somewhat similar to our game haha - graphics. very beautiful and detailed. - map size: seriously, how big is that thing? i felt like driving forever - Music creeped me out in all the good ways.
What felt off: - I couldnt find the exit. I was hunted for a long, long time and eventually got killed. Maybe some clues would be helpful. - There were some shadow artifacts, somewhat glitchy - in the HTML version the mouse wasnt properly captured
The atmosphere was great! The signal detector being attached to the look direction was cool. The cow beam confused me though and I ended up forgetting about following the signal and drove straight back to the start on accident.
The chase was a little bit weird as you easily get semi-stuck but it seems to not catch you even if you stop..! Though, the game was really cool with a great moo-d. The ending is... It's definitely something! hahahahaha
Y'all nailed the vehicle handling & atmo in this game! It took me a few minutes to realize that I was driving in circles inside of a maze, but I imagine that was the intended effect, so great job
I ran into a bug right at the start :D It seems that if you press movement during the cutscene, all controls stop working afterward. Maybe that’s how the bug gets triggered.
The car physics are really well done! I missed having a volume control or maybe making the ambient sound louder. The atmosphere is great!
PS: For some reason, it immediately reminded me of the secret cow level from Diablo II :D
Cool game and cool car physics! Love how it feels to drive! The camera is a bit too close for me, makes me feel really irky :D But in a good way! At first I did not know what to do, but a restart cleared things up. I got stuck on some terrain here and there, but overall had a spooky moody good time!
I've been playing a lot of signal following games, and this definitely the most interesting framing device. I can really feel the desperation of the player character driving off into the woods with a near-empty tank and a radar dish stripped to the top of his truck. I can imagine a whole sequence of events leading up to that point. Very well executed overall.
This is definitely a game. Very satisfying driving. Liked that the game gives you time to correct mistakes - you don't instantly lose on collision. Finding the signal is intuitively simple. Good job!
A neat concept but some things I might tweak such as making the points of interest on the map a bit tighter and perhaps swapping the dish for a directional antenna that's easier to read a direction from.
What a simple, well-executed concept. Took me a bit to realize that the signal was based on my camera direction, not the car direction, but once I did it got a whole lot easier from there. The atmosphere was great, the cows were fun, and you did a great job of creating what I assume was fake tension to stress out the player without actually putting them in danger of losing. Nicely done!
This was a really fun (and slightly chaotic) experience 😄
Loved the atmosphere and the whole signal-following mechanic. I definitely got lost more than once, but it somehow made it feel more tense and memorable
this thing is nuts got stuck on a tree twice and just sat there waiting to die lol still the vibe is nasty and that signal mechanic messes with your head hard
The graphics, atmosphere and music are all fantastic. How you managed to get a full driving game set up in the time is mad. Well Done. The mood is eerie and perfectly executed. I've seen people posting pics of demonic cows, didn't see any. And also people being 'hunted'? Did experience any of that. I basically just drove round, followed the signal as it got super loud, and then nothing. It disappeared. From what I've seen though it reminds me of some of those bizarre late 90's games where random things just happen. I played a lot of those back in the day and this game had that feel. Maybe I'll just keep playing till I find some cows. Still....excellent effort, well impressed.
Comments33
What was amazing:
- the drive mechanics! Even though i got stuck a few times it felt pretty natural
- the atmosphere generally. very thick. also a huge fan, because its somewhat similar to our game haha
- graphics. very beautiful and detailed.
- map size: seriously, how big is that thing? i felt like driving forever
- Music creeped me out in all the good ways.
What felt off:
- I couldnt find the exit. I was hunted for a long, long time and eventually got killed. Maybe some clues would be helpful.
- There were some shadow artifacts, somewhat glitchy
- in the HTML version the mouse wasnt properly captured
Moo:
The car physics are really well done! I missed having a volume control or maybe making the ambient sound louder. The atmosphere is great!
PS: For some reason, it immediately reminded me of the secret cow level from Diablo II :D
At first I did not know what to do, but a restart cleared things up.
I got stuck on some terrain here and there, but overall had a spooky moody good time!
Great entry.
Very well executed overall.
Loved the atmosphere and the whole signal-following mechanic. I definitely got lost more than once, but it somehow made it feel more tense and memorable