About game: The world is broken. Machines fight against humans. To show you are not a machine... you must understand a strange signal.
You are in a test. A tired major looks at you. He says, "Choose like a human would."
Every situation is a trap. A strange place. A weird choice. A hidden signal.
Only a human can feel the right answer.
Can you do it?
About me and development: Hello everyone! It is my submission to Ludum Dare 59.
There is my little solo project, mostly made with UI.
Most of the art and music were taken from other people and were little remade by me to fit the game and theme. T
The theme was hard for me, and also rules for Ludum Dare are harder than other game jams. But I had fun making that project.
I only hope that someone will like my game.
Art and music references can be found on itch.io page.
P.S. To play the game, you can either jump on a page and play the web version or download it and play on your Windows. Everything is explained in the game.
I really liked the atmosphere of the game, and it’s great that you finished the project, the game is very cool, but it makes you a little nervous, I would like more time to remember the sequence of cards, and load from the last test where you made a mistake, so as not to repeat everything again, I really liked the game
I really loved the 'Do Androids Dream of Electric Sheep?' vibe here! It would be so cool if the test focused on checking human empathy—just like in the book—rather than just memory. Great thematic choice!
Neat concept — very Bladerunner (as mentioned above by @andrian ) — however, instantly losing (yet being able to restart) felt tedious rather than punishing in an interesting way.
Interesting atmosphere and ambience, good art direction IMO. I got to the end I think, clicked finish testing, and the comrade major paused on "No". ~~I think maybe the game froze? Was that the intended end?~~ edit: I replayed it, this happens if you don't click the message and click finish, it starting typing next message.
The opening space atmosphere is quite nice and it's also quite rare to see this first-person pixel style.But the problem-solving part is a bit confusing..
For technical stuff - everything seems fine, game works, maybe it crashed once, especially if you are too quick to click finish testing. Other than that game seemed a little bit too easy. Memorising 3 items is quite simple task, only "hard" part is to guess most "humane" way to deal with situation, but even that, with some most common sense wouldn't be that hard. In general the game works, is finished enough, has end goal and player can reach it, thus overall it's quite good for solo project. In future you can work more on graphics, introducing more coherent UI which would suit the game artstyle.
For solo project it's not bad and there's just room for improvement. Keep it up and gain more experience, because the basics are there, you just need to polish them a little bit :)
I love the dark futuristic atmosphere and Blade Runner-inspired art style. The empathy test theme is creative and well-presented. The game runs stably with a complete ending, and the overall tone is immersive for a solo-made project. The memory tasks are fairly easy and repetitive. It would help to add progress saving after mistakes and more time to memorize sequences. Rapid clicking may cause small bugs or freezes, and the UI could be better polished to fit the game’s aesthetic. More diverse moral choices would also add depth. This is a well-made, theme-driven game with a unique vibe. A few small tweaks on difficulty, bugs and interface design will greatly improve the experience. Nice work on this thoughtful and finished project!
I feel the overall idea, it is nice. But i constatly get this error. Tried to change browser, but shows the same. Also i cant repeat testing or progress forward.
I'm note quite sure how it corresponds to the Signal theme. But the game itself was entertaining, even though the tutorial was a bit too much text for me personally and I forgot half of it once I started playing. Also some funny texts which is a plus.
@venomousmouse Hi. There probably is problem with a web build. Please, try downloading and play again :) Also, it would be very helpful if you tell me the steps you make to reproduce the bug. TY!
Really enjoyed the atmosphere and feel you were going for here. I agree with other commenters in it feels very bladerunner-y. I like the story you gave here too, defiantly emphasises the mood. Personnaly I wasn't a big fan of the binary-ness of the choices where only one would be the "human" answer as what I thought would be reasonably human just wasn't(perhaps I joined the borg without knowing;) ), maybe it could be that each answer earned x number of points and if you had enough by the end you were deemed human enough. But with that being said I like what you were going for and you made it through the jam and you have a decent game at the end. Well done and I am interested to see where you might take this one.
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I got to the end I think, clicked finish testing, and the comrade major paused on "No".
~~I think maybe the game froze? Was that the intended end?~~
edit: I replayed it, this happens if you don't click the message and click finish, it starting typing next message.
Overall cool project :)
For solo project it's not bad and there's just room for improvement. Keep it up and gain more experience, because the basics are there, you just need to polish them a little bit :)
If you want to improve your game, you can add more interactive elements in addition to text and buttons.
The memory tasks are fairly easy and repetitive. It would help to add progress saving after mistakes and more time to memorize sequences. Rapid clicking may cause small bugs or freezes, and the UI could be better polished to fit the game’s aesthetic. More diverse moral choices would also add depth.
This is a well-made, theme-driven game with a unique vibe. A few small tweaks on difficulty, bugs and interface design will greatly improve the experience. Nice work on this thoughtful and finished project!