I Had No Signal!

Lost in the woods, looking for a cell phone signal to call for help, but there is something out there...
You start the game in the forest with nothing with you, but your good old smart phone. Use it as a light source and maybe it has a second use too! Your goal is to reach the nearby cell phone tower, switch it on and call your spouse to get rescued. Don't get lost within the trees!
On Mac and probably Laptops in general you need a real mouse connected. A track pad doesn't seem to work atm.
Controls
WASD, Mouse: Movement
Shift: Run (watch your stamina though, you may need it)
Space: Jump
E: Use
F: Smartphone Toggle
ESC: Menu
Gameplay Video
Who we are
We did it! We actually made our first game together.
This is also a milestone in our relationship, which started more than 10 years ago.
We met through discussing survival horror games and promised each other on day one to someday make our first game together.
And destiny kicks: after going through coding bootcamps and Blender tutorials, we finally made the exact type of game we bonded over: a survival horror game!
We hope you enjoy it and have a horrifyingly fun time playing it.
Bugfix Update!
Now that the voting is over we updated the LD version to the Bugfix Version. The original version is still availableThe game is also available at https://heyrespwn.itch.io/i-had-no-signal
This is the changelog:
* Monster spawn bug: encounter now works every round as intended (sometimes the monster was stuck/too slow and therefore was never or super unlikely encountered)
* Restored missing trees (an area had trees intended to block paths)
* Added brightness slider and the settings menu is now also available in main menu (game was unplayably dark on some monitors)
Stack
Code: Godot 4.6.2 with GDScript
Graphics: Blender, Aseprite, Affinity Photo, Canva
Audio: FL Studio, Audacity, Phone Voice Recorder
AI Statement
We've chosen to not generate code or assets for this entry. According to Ludum Dare, here is the sticker:

Comments75
And oh shit, that was really scary. The game has its weird atmosphere. I almost reached the tower, and then something cameout, I hear the sounds -> look on the phone -> trying to run -> no stamina - shit.
The tension was great, and the game itself is an excellent length. I would have liked to have played in fullscreen, as I found myself squinting quite a bit. However that might require an Itch.io link as I'm not aware if it can be done with embedded game on the LD site.
Thanks I had fun!
To be honest, I barely had to use the phone since the visibility is quite good (maybe that’s because I’m playing on max brightness on my laptop?), so I didn’t feel as much tension from the atmosphere. Still, the game has a solid foundation
Thank you for commenting on our story as well, means a lot!
Although I never actually saw the monster haha.
If I had to point out one thing, at first I thought the battery percentage was the signal quality, so I drained it almost immediately in my first run haha.
Other than that, the experience was really great!! 😄
Oh, your game is published too now, gonna play it right now :)
Havent tried on Linux yet, thanks for the feedback. Nothing really special about the implementation though, its almost using Godots default. Is the mouse properly captured by the game or is the cursor still visible? Maybe switching to fullscreen (ESC -> activate fullscreen in game) fixes the issue though.
(yeah, turns out it runs faster on my vr headset's web browser, lmao. if it's goofy but it works... well... it's still goofy.)
I know there is something hunting you but i got to the end without ever seeing it haha
Awesome idea and experience. Very moody. The walking/running sound effects were a little uncomfortable, but the entire rest is great! xD
I really liked the phone implementation, because it forces you to look at the smaller screen more, and the less you see, the more creepy things feel. Though I have one probably unusual question; is there any way how to find the monster easily? Because I do understand that it shows only on the phone screen, but I played the game like 4 times, and I was trying to find it on purpose, but I wasn't successful. Maybe I'm just too ugly, though.
(In fact its even right behind you when you spawn, but inactive and even invisible on the phone *shudders*)
But despite never seeing the monster, the thing with the dual screen and the dark forest, eerie stars, I don't know exactly, but the game's environment just screamed "LET'S GET OUT OF HERE". Also, the path being all sinuous helped to create a feeling that I was never getting close, just seeing that tower on the horizon and checking my phone desperately all the time.
There was a point where I thought: Was there a monster at all? Or was I dying just because of my anxiety and having to use the phone every split second just in case the monster was there? I wouldn't even be mad if the monster was just a guise told by you, the devs, to make us lose because of our own scaredy cat behavior haha.
Really cool game, and heartwarming "who we are" section. Great job!
The monster got me several times, the first time was the worst though. I just saw in the corner of my eye on the phone.
And after all that time, I somehow couldn't animate it properly. I was devastated, so I left it for sunday and thought, it would never make it to the game.
Fortunately we had some spare time on monday and made it work. So happy now!
I think it could even be darker with a flashlight or nightvision on the phone so its always intense even after restarting a few times. Still very well done entry!
So glad you two have made your first game together and this is such a great first entry - I'm hoping to see you again next time!
My thoughts are shared in the VOD. Hope we see you back for LD60. ✌
I'm a fellow Godot dev, and I missed the HTML embed at first (thought it was just a screenshot of the game) so I downloaded the windows .exe
I'm on Linux, but normally I can get them to run via wine or Bottles. Was having no luck at all, then realized there was an embed. That worked flawlessly, and even the fullscreen toggle in the options menu made the embedded game run in fullscreen instead of the tiny window in the LD website, so that was bonus points!
Overall great job and keep up the good work!