Inattentive cashier
You need to give a signal to a very inattentive cashier who takes a long time to notice your sign. The main thing is not to catch the other person's eye. If your neighbor starts looking ahead, they'll soon look your way. Be careful!
Tools: Construct
Comments31
!>:middle_finger:
But the coolest thing about this game is that it’s one of the very few second-person games. Truly a piece of genius ahead of its time.
Really fun and cheerful concept! I enjoyed watching the characters change — it's genuinely funny and amusing. The spirit feels just like old-school Flash games. Thanks for that vibe!
Suggestions for improvement
1. Progress reset behavior
Currently, there's no difference between a full fail and manually removing the gesture (signal) — the progress bar resets to zero in both cases. It would work better if removing the signal simply paused progress or let it decay slowly, with a full reset only for real mistakes or timeouts.
2. Level count indicator
It would help a lot to know how many levels remain. For example, during transitions, show "Level 4/10". If I knew only two levels were left, I'd push to the end. Without that info, I just played around, understood the mechanics, and stopped — because I have no idea how much more is left.
I finished it completely. Despite the simple mechanics — or maybe because of them — it makes you want to reach the end