
Ludum Dare #59compo
Input: SIGNAL
Give signals to the player to control them and external factors. Below you'll find a list of signals awarded per level. Each signal performs a specific action. Find and reach the ladder to complete the level.
Controls:
Mouse only
Controls:
Mouse only
Comments12


drtizzle21 Apr 2026, 09:42
Cool concept, I had fun completing all the levels!
It all runs very smooth, and the controls react how you expect them to. The gameplay is easy to understand, and getting more actions to perform keeps you playing.
The only critique I have is that you often don't know where you are going, and the only way to know is to just blindly go somewhere and then hope you hit the ladder.
Overall well done!
It all runs very smooth, and the controls react how you expect them to. The gameplay is easy to understand, and getting more actions to perform keeps you playing.
The only critique I have is that you often don't know where you are going, and the only way to know is to just blindly go somewhere and then hope you hit the ladder.
Overall well done!
hotdog21 Apr 2026, 11:00
Can't figure out how to move or do anything (web build). Is there some UI missing?
draki21 Apr 2026, 12:50
I really liked the concept and the character design! I enjoyed playing it even though I found it a bit short GG ;p
Molgan21 Apr 2026, 18:32
The web build window may not display at full size, so it's best to download the Windows version.

Crowelian23 Apr 2026, 15:10
The game concept was really good.
metalim23 Apr 2026, 20:27
Controls don't work in Web version, unfortunately
LDJam user 431225 Apr 2026, 07:21
Really neat concept! Had a few issues figuring out what delays what but once I had it figured out it was a fun little game.

bereg26 Apr 2026, 09:23
Interesting concept. It immediately sparks a bunch of ideas for how to expand it by adding new commands. It’s a shame there isn’t more content. I’d love to see more levels and objects. You could add redirecting ramps, portals, and so on. Still, it’s a great game, and the music is wonderful!
cax29 Apr 2026, 03:35
Wow, thats so simple but so fun concept! I definitely see that as a thing that can be made into a full game with lots of twist puzzles!
zhangzhimu3 May 2026, 14:16
The music that was played at the beginning was very in line with the style of the painting.
The distorted music, when combined with this style, felt very natural. At first, I thought that the route could only be completed by clicking, which seemed quite fixed. Later, I realized that there was actually a lot of freedom. It was just a bit frustrating about the time management.
However, I was curious about how to continue the game when the click count ran out and turned gray.
The distorted music, when combined with this style, felt very natural. At first, I thought that the route could only be completed by clicking, which seemed quite fixed. Later, I realized that there was actually a lot of freedom. It was just a bit frustrating about the time management.
However, I was curious about how to continue the game when the click count ran out and turned gray.

Richard Baltrusch4 May 2026, 13:16
Chill game. The relaxing gameplay is helped along greatly with the peaceful soundtrack. The game is short, but the puzzles are satisfying to solve, work well with the mechanics given and overall it fits the theme quite well. Sometimes I would have liked some foreshadowing of dead ends, but I am usually a bit impatient and this did not substantially distract from the puzzle solutions. Well done!
I have two small issues with the execution: the buttons eventually describe the opposite way that the player is facing, so when the player is headed towards the screen downwards, the buttons then actually flip him the opposite direction from what they show on the image since the character is flipped around.
Also, some of the levels have you just guess at the end to use your last flip before you even know where the ladder is going to end up. Maybe a marking on the floor of some kind to show you "lead the character this way" so that you don't have to reset at the very end if you dont hit that ladder that you couldn't see.
Cool concept!