In the height of the Cold War, you are the operator of a high-tech signal intercept tower. Your mission: scan the frequencies, capture the enemy’s encrypted transmissions, and extract the secrets that will tip the scales of global power. Upgrade your equipment, automate your data flow, and outsmart the opposition in this incremental game of electronic warfare.
the game feels really great, I love the art style, but it took me a while to figure out how to unlock the new currency… it would be nice to have worker purchases in a separate tab
Definitely one of my favourite entries. You absolutely nailed down the concept you were going for, it felt complete and polished with great art and sound design.
Pretty cool! Feels like a nice classic incremental game! Everything you need is there - start by manually getting resources, quickly figure out how to get some passive income and level up everything. And then additional resources start showing up. Nice! I really liked the way satellites were implemented - instead of just giving you a flat bonus, they sped up your income considerably for a while. That felt more satisfying. Also a nice idea was having job licenses being something working for all jobs and having separate cost in each resource! And pretty damn good work on the visual side as well, and while it is just a tiny thing, I really enjoyed the sight of all the workers running around at the base of my radio tower.
Fun little clicker game. I think the 4 color layout of everything makes it a very aesthetically pleasing design. I also really liked the lil guys wandering around and the way getting the sputnik thingies made the sound go nuts. I think my only complaint would be that it was a little unclear where I should be pressing for manual clicking. The first hut you get seems to be the only one to click on to gain more, but if that isn't the case then there isn't enough feedback elsewhere to know.
Cookie Clicker, but you're a signal tower :D. If there were just a little more variety in the upgrades and a few more activities, this would be a great game. The visuals are really stylish—I liked them.
Aesthetically pleasing and somehow manages to innovate in the incremental game genre which i thought was impossible. It's really interesting how this is basically many small clicker games in one game. Also thank you so much for just letting me hold down my mouse :pray:
Really nice aesthetic. Nice to have a clicker game you can actually finish in not too long. Loved the scale of the people getting smaller as the tower got bigger.
This is a super stylish incremental game with a killer aesthetic and satisfying sound design especially when the satellite buffs kick in for that dopamine rush and i loved watching the little workers run around as the tower scaled up
Cool idle/clicker game, don't know what it is about pixel people running around but i always love to see that :D
Gameplay was smooth, color theme and sprites where amazing, felt really good - would've liked a sound for the upgrade button, and the ability to play the game as a true idle game and not just win at some point, maybe with a "end the war now" button to choose ^^
Nice art style! I agree w/ some of the above comments that it could have used a little more to do (which is always a weird balance with idle games, different people like different amounts I suppose). It doesn't help that itch doesn't like running games in the background if you open a different tab :sweat_smile:
I like the overall scope you achieved for a game jam. Everything looks polished, and the progression feels good. One thing that started to annoy me very quickly, though, was the beeping sounds. You may want to put more thought into the sound effects and music for the full release.
Overall, it’s a great jam game, and in my opinion, it has potential for a full Steam release if you can add more content, for example enough for 2–3 hours of gameplay.
I got 10:03, and I'm super happy with that :D I'm a huge idle game fan, although I'll admit that despite the outline around the tower, I thought I had to click on the tiny little black dots flying by, and none of em ever counted 😅 But after a moment, this was super solid! The ending especially got me 😮
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You should be proud of this. Brilliant job!
Excellent visual style. I especially liked how the page design on itch complements the game itself!
The art is unbelievably beautiful. Every asset feels intentional, and the color palette/style are perfect.
Gameplay was smooth, color theme and sprites where amazing, felt really good - would've liked a sound for the upgrade button, and the ability to play the game as a true idle game and not just win at some point, maybe with a "end the war now" button to choose ^^
But really great work!
Overall, it’s a great jam game, and in my opinion, it has potential for a full Steam release if you can add more content, for example enough for 2–3 hours of gameplay.