Jester’s Vesper
The Stage is Set.
Step into the motley of the Moon Goddess’s silent servant. In this gothic roguelike, your blade is a hand of dice and the battlefield is your stage.
Step into the motley of the Moon Goddess’s silent servant. In this gothic roguelike, your blade is a hand of dice and the battlefield is your stage.
Tags: #balatro, #dark fantasy, #deck building, #dice, #fantasy, #gambling, #ludum-dare-59, #roguelike, #roguelite, #turn-based
Genres: action
Tools: Godot
Comments55
Great job on this incredible entry!
Took me a while to figure out that I could hover the moon to see the multipliers - Maybe its worth repeating those on this jam page? The artworks are really pretty! Some animations when the enemy hits you would have been nice, since as it is I kinda didn't notice at first that I was losing HP, but I understand very well from personal experience that its hectic at the end of a game jam and you don't have time for all the finishing touches.
Really interesting iteration of this sort of Slay the Spire-like design. Really cool and very pretty to look at! :smile:
I finished the game in 10:07
I also like that there are hints for all the elements, even if you don’t notice them right away
However, I feel like the game doesn’t quite match the theme
Also, real good when you get a good reroll. Loving it!
KOJgAFM.png
Really cool and beautiful art and music, good job :D
im not quite sure how the game relates to the jam theme, other than the "send signal" button x) but still, a good, polished game.
i also think i encountered a small bug: the enemy had 0 HP, but he didn't die.
i'm also sharing my results (ignore the time, I was AFK).
But yea great job, art and presentation is also just top notch.
Gameplay was also well done!
The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.
Having more impact, when the player gets hit and looses HP, would be a nice addition.
What I really liked is the "health bar" of the enemies. The less HP they have, the redder they become. I really like that detail. :)