The Stage is Set. Step into the motley of the Moon Goddess’s silent servant. In this gothic roguelike, your blade is a hand of dice and the battlefield is your stage.
I really love this game, gameplay is addictive, graphics look amazing and music sounds so cool. I wasn't familiar with the genre but once i understood how pairs work the game went smoothly
The game concept is really intriguing. I like the dice mechanics. Took me a while to figure out that I could hover the moon to see the multipliers - Maybe its worth repeating those on this jam page? The artworks are really pretty! Some animations when the enemy hits you would have been nice, since as it is I kinda didn't notice at first that I was losing HP, but I understand very well from personal experience that its hectic at the end of a game jam and you don't have time for all the finishing touches. Really interesting iteration of this sort of Slay the Spire-like design. Really cool and very pretty to look at! 😄
I love gambling!! Kind of reminded me of Balatro in a (good) way. Could have a little bit more synergy and absurd combinations just for fun, but the balancing was done well already! Also the artstyle is super endearing!
astonishing art! great style and design!love the texture! the mechanism is quite easy to understand, love throwing the dice. the game looks delicate, well done!!
Well done! Very interesting game concept. Moreover, the game graphics are stunning! The background music suits this game so well it creates very special mood. I really enjoyed the game, however I'm not a fan of this kind of games.
This is so cool. My time is 15:06. Music and arts go so wonderfully together. I had some ideas like this myself, but this is far beyond of my dummy ideas. Good luck.
I enjoyed the game sooo much. Love it fully. That was time of a real JESTER FESTER I must say! The balatro mechanics with DND dices works pretty good and the overall setting is just great! (even though the jam theme is absent)
Incredible art, responsive design elements, great sound, and an overall cool concept I finished the game in 10:07 I also like that there are hints for all the elements, even if you don’t notice them right away However, I feel like the game doesn’t quite match the theme
really great work, I’d love to see a full release!! also, I feel like instead of poker-style combinations, it might work better to just aim for the highest possible number, just my thoughts :)
It looks nice and the concept is interesting. But I didn't really enjoy putting together combinations of numbers; it would be better to earn points in a different way.
Либо баг, либо я не понял как работает добавление кубика в колоду. Я нажимал, но ничего не происходило. А так рогалик норм, даже какие-то синергии прослеживались, но тема совсем мимо.
Game is so good! Really fun to play. But the visuals are just stunning. Such good drawings. Music was so well fitting as well. Gameplay was intuitive and flowed really well. Thanks for the experience!
Took me a little while to really understand what was happening. Once I got the hang of it, I fully enjoyed it. Music, artwork, and gameplay fit nicely together.
The animation is so fluid, and the sounds of the dice are so pleasant, you just want to see them every time, and the mechanics are so simple but so interesting, ABSOLUTE CINEMA
Just a goated game. Obviously very Balatro-like, and not that much to do with "Signal" besides saying it on the button, but just so polished and a great all around experience. Its a little too luck depended at the moment maybe since you cant really choose to play a three of a kind if you dont roll it even when your whole build is about it.
But yea great job, art and presentation is also just top notch.
Great game, I didn't immediately realize there was a poker system involved. There's room for metastrategy, where it's better to stick with the big cube option with a minimal hand.
This is an absolutely fantastic game. Its gameplay design is undoubtedly its greatest highlight. It perfectly combines dice mechanics with build-building elements, bringing strong randomness and rich diversity through dice rolls, which greatly boosts the game's replayability. Besides, its soundtrack and visuals are both cinematic ,absolutely top-tier!
It was a pleasure to enjoy classical music, everything was done at a high altitude. The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.
I won! Reminiscent of Dice with Death — what's the utility of the d20s? For a while I thought that the total value of the dice was affecting damage, but as far as I could tell, it was just the different "hands."
WOW Great visual and sooo fun gameplay and very polish game, i love this! also cool animation, music choice and characters design! everything in this game are great. GREAT JOB!
Comments55
Great job on this incredible entry!
Took me a while to figure out that I could hover the moon to see the multipliers - Maybe its worth repeating those on this jam page? The artworks are really pretty! Some animations when the enemy hits you would have been nice, since as it is I kinda didn't notice at first that I was losing HP, but I understand very well from personal experience that its hectic at the end of a game jam and you don't have time for all the finishing touches.
Really interesting iteration of this sort of Slay the Spire-like design. Really cool and very pretty to look at! 😄
I finished the game in 10:07
I also like that there are hints for all the elements, even if you don’t notice them right away
However, I feel like the game doesn’t quite match the theme
Also, real good when you get a good reroll. Loving it!
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Really cool and beautiful art and music, good job :D
im not quite sure how the game relates to the jam theme, other than the "send signal" button x) but still, a good, polished game.
i also think i encountered a small bug: the enemy had 0 HP, but he didn't die.
i'm also sharing my results (ignore the time, I was AFK).
But yea great job, art and presentation is also just top notch.
Gameplay was also well done!
The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.
Having more impact, when the player gets hit and looses HP, would be a nice addition.
What I really liked is the "health bar" of the enemies. The less HP they have, the redder they become. I really like that detail. :)