Juno Signal

I'm late with posting and updating, but here's my LD59 game!
I ended up spending so much time trying to make the character controller feel incredible with combat and stuff, and I think I managed that! I didn't have time to finish up everything, so I took some extra days to just get the art and music in from the others :3 Hope you like how the controller feels!

Movement: WASD
Jump: Space
Hit: Left Mouseclick
Shoot gun: (After third attack, the long one) Right Mouse

Art: @Amza
Music and Ambience: @danlrk
Audio Effects: Oda and Astor
Everything else: me!

Comments3

danlrk
danlrk25 Apr 2026, 14:54
aw yeeeeeee
Skleembof
Skleembof1 May 2026, 03:24
I like the flat 2d character with the low poly 3d backrgound. I tried shooting enemies but I couldn't tell if it did anything. There's no projectile and the enemies didn't react after the shot so I'm guessing it just didn't work? It's also kind of difficult to differentiate the individual attacks of the combo since they all have similar looking particle effects.

Overall pretty cool little demo. I think the unique atmosphere and setting could lead to a solid game if you expand on the combat and combo system.

Other games by @toffedev

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