Channel 59
Channel 59 is a weird dream you had while napping in front of a TV that's been on too long.
Climb a tower all the way up to the skybox and listen in on some really odd television.
Controls:
WASD to move
Mouse to Aim
Click to use items
Q to drop them
Note from a tired dev: the game seems borked on Firefox, consider checking it out in Edge, Chrome or download the standalone build. Apologies and thank you!
Climb a tower all the way up to the skybox and listen in on some really odd television.
Controls:
WASD to move
Mouse to Aim
Click to use items
Q to drop them
Note from a tired dev: the game seems borked on Firefox, consider checking it out in Edge, Chrome or download the standalone build. Apologies and thank you!



Comments15
I got to the top of the tower where it thins out to platforms. I was out of items to continue there. Felt like i did sequence breaking the whole way since the items were so interchangeable.
But it is nuts how much content you created in three days!
If I were to make one change though, I would say to stop the ladders from simulating physics if the player is climbing on them. I was unforutnately unable to progress because i'd climb up and the ladders would clip out and out of bounds beneath me, especially the long ladders. Absolutely loved the little infommercials with the capsule and tv, and the adorable animation that felt like it was being puppeteered with a mouse cursor. Lovely job!
It's surprising that so few people have seen it. I really liked the visual style and the variety of mechanics gradually introduced across the different floors.
The stairs behave a little oddly, but it doesn't detract from the gameplay.
The platforming feels very uncontrollable to me so I didn't enjoy it...
But the tv capsule guys were wonderful, liked them a lot
I was stuck in the first room for way too long before I figured out what to do. I also walked through the door with no collision and fell out of the map so I had to restart.
Got stuck trying to play with the physics on the ladders and managed to make one of them fly off into space somewhere.
Neat art style, a lot of atmosphere with the TV people, and looks like it could be made into something friggin' awesome with some more time spent on it! Awesome job!
Took me a while to figure out the tv mechanic. In hindsight the signal indicator makes sense, but isn't too obvious when you don't know to look for it.
The movement and physics are a bit wonky but they didn't get in the way too much. Although, I did fly off into space once from a trampoline :DD.
The different items were well thought out and well integrated to the level design. That was defenitely one of the highlights of the game!
The art style is really sleek and assets are well made! Could be cool if there was some more atmosphere instead of the black void though.
Overall well done!