Light Whose

Overall★★★★★★★★★★3.34
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★3.20
Theme★★★★★★★★★★3.29
Graphics★★★★★★★★★★4.26
Audio★★★★★★★★★★3.71
Humor★★★★★★★★★★2.05
Mood★★★★★★★★★★3.95

Play on the browser HERE


After days lost at sea... is that hope shining though the fog? Whose light is it?

How to play


* Get to the lighthouse
* Move with ARROWS
* Sail outwards with SPACE
* Leave a torch behind with Z
* Hide behind walls to avoid the wave of haunted souls

But be careful! If you are left with no lights, the horrors of the dark will wreck your ship.
Genres: action
Tools: Godot

Comments29

Lucalunx21 Apr 2026, 17:26
Very interesting take! A little difficult to understand at first but once you get a hang on it it's very intriguing! Love the art presented here too!!
LDJam user 8299521 Apr 2026, 17:28
The art + audio is top tier. I struggled a bit with the controls, but overall a fantastic entry.
Soul Grinder
Soul Grinder21 Apr 2026, 17:28
Interesting idea for the theme. Really nice art style too, nice work!
LDJam user 40968221 Apr 2026, 20:37
I liked the concept of the game — it’s really unusual! Thanks!
Nombrillus21 Apr 2026, 20:39
I love the graphics! The game's pace is a little slow, but it fits the atmosphere! Well done :)
Xahon21 Apr 2026, 20:40
We have dizziness after play :(
Andret070121 Apr 2026, 20:41
damn the artstyle + visual effects and audio is really strong in this game. The ocean ambience really helps set the tone. Good job!:)
orangeoceans
orangeoceans21 Apr 2026, 20:42
It's very visually striking, but that also make some parts of it hard to read. For instance, the jump recovery countdown wasn't really legible until I squinted at the boat. I'm also not sure which walls can be hidden behind, or what torches are meant to do. I wonder if there's a graphical glitch displaying shadows incorrectly?
Pastry chef21 Apr 2026, 20:47
Your art style is gorgeous. Would you mind sharing what tools you used for your art? I also really liked the idea of the rotating wedge that gives you vision but also hurts you. Excellent entry!

I had some trouble seeing how much more hurt I could still take. Could that be made a bit clearer somehow?
Ansible
Ansible21 Apr 2026, 20:49
What a beautiful intro! The art is superb. Audio is amazing too, even if the level win sound is kind of surprising XD I didn't realise you needed to hide at first but then it made sense and was fun!
msipp27
msipp2721 Apr 2026, 21:59
Definitley could use a short graphic telling you what buttons to press.
ingi
ingi22 Apr 2026, 01:08
Really loved this game. I didn't finish everything but got pretty far. The concept of a radial maze with the connected mechanics of revealing the location and the timer to keep the player moving is really clever. The art style is very arthouse - I love that kind of thing.
The only counterintuitive thing was that the boat jumps :sweat_smile:
adrielias
adrielias22 Apr 2026, 13:06
@pastry-chef ty ty! We used mostly krita with some clip studio for sprites, and godot shaders for tiles and backgrounds :D
Piano.Olya23 Apr 2026, 08:23
Woow! Art is incredible!
gil4
gil423 Apr 2026, 09:30
The presentation is exquisite, very artistic. It's also interesting how the "signal" in your interpretation is both the goal and the core of the protagonist's problems, just like how in real life our ambitions often become the bane of our existence, or at the very least any semblance of comfort within it. Well done!
LDJam user 42432623 Apr 2026, 10:23
The graphics are gorgeous, and the mechanic is interesting.
This has great potential!
jnur
jnur23 Apr 2026, 20:39
The vibes are just perfect. The music and graphics have this ephemeral feeling to them, and everything down to the color choices works so well together. Felt like an indie game from back when the indie boom was just starting.

Oh and the gameplay was also fun, and this was definitely one of the strongest lighthouse-themed submissions I've played. I'm just easily distracted by the aesthethics of it all :sweat_smile:
Pavel Goncharov
Pavel Goncharov25 Apr 2026, 12:15
The game is OK, and the graphics are great, but what I missed most were key descriptions.
Tay Elenberg25 Apr 2026, 13:16
i love your style! Interesting gameplay, goooood job!
IRKAR26 Apr 2026, 05:18
Very cool and unique art style also i like how is feel jumps and great music and sound effects but i stuck in this level because i can`t dodge this fish but in overall good game. Nice job!
Scottyartt26 Apr 2026, 19:22
visual is good but didn't get the gameplay
Naviski28 Apr 2026, 18:13
Has a great visual atmosphere, but the controls took some getting used to.

The victory jingle is also a little jarring.

I wasn't able to beat it, but I did like what I played. Very unique and interesting. Kinda reminds me of the puzzle game Labyrinth, but it's kinda it's own thing, too. I added it to a collection to beat later. Nice jam entry!
stuckne129 Apr 2026, 12:53
Awesome art style! The spinning made me a little motion sick, but I think that is more a of a me problem.

I had a bit of a hard time navigating, I'm just struggling with the controls a bit.

Anyway, I still thought this was really cool.

Minor nitpick: could probably hide the mouse cursor
kanity
kanity30 Apr 2026, 16:15
I don't know why but the music reminded me heavily of those old MS-DOS Prince of Persia games and it made me insanely nostalgic.

And the game itself is really a piece of art, with the visuals and the head-spinning, hypnotizing gameplay screen, going in the spiral-circle chased by hands feeling like in a nightmare, not awake but possibly delirious.

The writing feels poetic, too. The drawings are fantasic.

I got lost on one of the early levels (3rd?) unfortunately, not being able to figure out the correct path and getting blocked by lovecraftian entities(?)

The hands easily caught up with me on previous levels, too, but I managed to reach the lighthouse before running out of lives.

The movement of my ship didn't feel very intuitive to me, but the overall feel and atmosphere of the game are outstanding!
Wuppos
Wuppos1 May 2026, 15:49
This was cool! :D The rotating world is a very interesting take on platforming (makes me think of a game I made for another jam :P), though it does make me a bit nauseous. I guess this might have to do with my car sickness >_
pkenney
pkenney7 May 2026, 02:49
Wow! Very cool moody art, atmospheric sounds, and an interesting and challenging gameplay. There were a few splinters on the control experience - bunch of times I pressed jump and didn't get a jump, and a bunch of times I felt unsure from the art about whether a space was something I could fit into, and the restart screen started to feel way too slow after the twentieth time. This kept me from entering a total flow state, but even despite that I really enjoyed this and spent some time digging in.

At first I believed the game was a bit too easy, but then I met (and eventually overcame!) the Big Fish, and then met (and overcame!) the Red Spikes. Man that fish really got me so many times and it felt great to finally beat him. Then the spikes... it takes a while for the ghostline to sweep around again and I got impatient and greedy and tried to take more than I should have a few times, and got spiked. I was less of a fan of the statue-heads because being blocked and finding out I needed to backtrack wasn't so enjoyable.

Satisfying to win. And when I did have to wait for the ghostline sweep, wow that whole waves graphical effect was really nice. I got past the fish IRKAR screenshot above, and then maybe another level or two beyond, I think.

Lot of cool elements coming together here into a nice entry, good work!

edit: wait, there's torches?? didn't realize.

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