__Link the Shrink__ is a deck-building simulation game where the main objective is to manage the card deck and the game space.
_Rainy weather_ constantly affects the voltage, causing the opening of new towers to reduce the power of the previous ones! __You'll lose if you stop thinking!__ _Relax, it's just a game.._ __LMB__ to use
The sound effects paired with the music in the game are incredibly relaxing and soothing… The camera movement and the art are also very cleverly done—it creates a really comfortable and enjoyable experience!!
Cool idea! The mix of deck-building and board management feels fresh, and I really liked the strategic tension from the voltage/rain mechanic. The pixel visuals are charming and the whole project has a strong jam identity. Feels like a very promising concept that could grow into something even bigger with more polish.
Has the makings of a nice cozy game! Reminds me a lot of Islanders. I'm not really sure if I liked the resource management aspects that much, but maybe I'm just not the target audience. Soothing game
Very cool idea. The graphics and controls are pleasant. The music and sound effects are excellent. I think this game has potential — you should definitely develop it further!
I love the art, sound design, and overall polish! The concept took me a little time to fully click since I’m not super familiar with resource sims, but I can definitely see it being a really fun and engaging time-waster once you get into it.
I'm hooked on this game! I really enjoy playing it. It calms my nerves... it's very calming and thought-provoking at the same time, creating a great experience along with strong polishing.
Wow what a beautiful game! I loved the art and presentation, and it all flowed so smoothly. Some of the text was a bit too small to read comfortably even at fullscreen. Gameplay was super fun too and intuitive. I'm glad you had a gameover condition otherwise I'd still be playing 😁
took me a second to get (Had to refer back to the LD page, particularly cause I was being stupid and wasn't sure how towers worked)
but, once you get a hang of it, it's really fun. It's really polished and I can definitely see someone getting super into this. I'd love to see it expanded on.
Really nicely done! I enjoyed this a lot. Kind of felt myself getting lost in it and forgot it was a jam entry. There's a pretty high level of polish on this and I liked the idea of the radio signals determining where you could build. Only got to about 36 people but I had about 4 or 5 towers up? Congrats on finishing!
Very interesting game idea. The visuals are very nice. Everything is minimalistic, but at the same time very clear.
I have a question. Is there any reason to not put a new tower exactly next to the border of the previous tower? Placing it wherever you want does not seem to have a benefit.
The card effects, when you draw or place a card are very good and add to the overall good impression of the game. Great and polished game. :)
this game is a total banger and super polished. the mix of deck-building and town management feels fresh and addictive, and the pixel art and sound design are incredibly relaxing and soothing
не хватает подсветки куда можно ставить а куда нет, особенно для вышек актуально. сначала не понял что они ставятся на пустоты. не понятно зачем мусор нужен. красная подсветка на сене смущает, когда ставишь рядом несколько штук, типа это штраф какой-то, хотя похоже это бонус.
Art is really inviting! One thing I noticed was that when I automatically set game into full screen mode (browser) and it cut the content (guides) from both sides and I only later understood it. I want to believe it was the only reason I did poorly...
The graphics look interesting I really like the incremental part, and the overall art style too. The only thing that might need some tweaking is the global lighting. Right now, it has a yellowish tint that blends in too much with the art colors. I think it would look great if you used a more contrasting or opposite color for the light then you could confidently release your project on Steam!
One of my favorite game genres is city-building, so I was really excited to play it, and your game didn't disappoint! I loved the chill music in the background while you're running out of time to feed the population!
It's hard to put this game down. I think I've tried it about twenty times, but my record is 12 haha. Gorgeous visuals, gorgeous sound design, gorgeous gameplay.
Looks awesome. For some time I forgot that I'm supposed to rate it. I was just playing and playing until I finished and closed everything including jam page. I liked every aspect of the game, good job.
Very polished game, feels like the base for something solid. Right now it feels a bit too simple, since once you figured out the loop its pretty much solved.
It feels really good to play though, the art, sound and effects are all perfect.
This is such a relaxing and addictive game! I reached a population of 123 on my third try. Sometimes luck plays a big role. Anyway, I hope they add more cards and bring the game to Steam!
Pleasant graphics and sound, but it lacks a tutorial. At the beginning, it was very unclear how to play. There were situations where I had cards in my hand, but nowhere to place them and no way to take new cards. I had to restart the page. Maybe I still haven’t figured out how to play “properly.”
It would also be interesting to see meta progression, so that new cards unlock after losing. After surviving for more than 5 minutes, I don’t see much interest in playing further, because I realized the game is basically endless.
On my fifth try I have finally understood how the game works and it was really fun to play. The only things to improve in my opinion would be a little less randomness so that you always have a chance to survive if you know how to play, but still a very good result for 72 hours
So impressive that this was done for a jam! It works really well with the theme and it's completely different from any of the other games I've played so far. It took me a couple of tries to understand how to balance the deck building and the territory expansion, but once I got a hang of it I found it very addictive. I'm sure I'll come back to this game a few more times just to see how far I can make it.
This entry feels so polished--I'd expect to see something like it on an app store (actually, it's prettier than most titles I find on an app store or steam...).
The gameplay loop did initially confuse me, but I enjoyed seeing what I'd get next in my deck as I expanded my territory--and the reach of my signal.
Lovely, buttery smooth presentation with a melancholy mood. The little things added up: the slight screen curvature, the atmospheric particles, the way the audio dopplered as you panned around.
Game seems to be well polished and the gameplay is addictive. It truly needs a better tutorial as it is mostly unclear what the goal is and how to reach it. But still a nice game for a jam, good job!
This game is insanely addictive—honestly, unbelievable. I think I spent about an hour and a half on it.
I really missed having a way to go back to the menu with Esc, and the option to restart mid-run. I was playing in the web version, so I ended up refreshing the page and starting over.
Special props for the interactive animated element on the page (please teach me how to do that). And the wow-effect of the soundtrack distorting as you move the camera—such a great design choice.
I still didn’t understand what that bull is that I get when building a human face… Also, once you go past 100, the numbers don’t display correctly, which is a bit inconvenient.
And with the right strategy, the game basically becomes endless… So I wasn’t even sure whether to sabotage my run just to lock in a final score, or keep going forever. I went with the first option, since it felt like there was no real challenge left, and I wanted to try other games.
I had a lot of fun with this one! It feels both relaxing and addictive to play. If you make a post-jam version of this, I would like to see some more complex mechanics emerge as you get further, even if it was as simple as being able to increase the range of mining and being able to string together longer combos of harvests.
I didn't immediately understand how to play, but once I did I got hooked! I wanted to share my results but when I saw numbers on screenshot, I decided not to :) It is meditative and chill experience, the game is well polished. In-game tutorial would help immensely here, it will be shame if someone drops the game because they didn't understand how to play!
Nice, addictive game! My top score was 19, and I really want to play more. I was a little confused by the people icons because I thought they were something like zombies. I didn’t get why the mining disappeared. Anyway, it was fun — thank you for the game!
Comments78
I really enjoy playing it. It calms my nerves...
it's very calming and thought-provoking at the same time, creating a great experience along with strong polishing.
At the beginning, I was missing some tutorial hints, but after playing for a while, everything became clear
A bit unclear when you start, but once you get it, it's pretty addictive. I played until a bug prevented me from playing my cards =(
but, once you get a hang of it, it's really fun. It's really polished and I can definitely see someone getting super into this. I'd love to see it expanded on.
-#1 rock hater
The visuals are very nice.
Everything is minimalistic, but at the same time very clear.
I have a question. Is there any reason to not put a new tower exactly next to the border of the previous tower? Placing it wherever you want does not seem to have a benefit.
The card effects, when you draw or place a card are very good and add to the overall good impression of the game.
Great and polished game. :)
It is a pity that there is no goal.
Everything in this game is lovely, CRT like display, graphics & UI, audio mood... really appreciated the time I spent on this one 😍
It feels really good to play though, the art, sound and effects are all perfect.
It would also be interesting to see meta progression, so that new cards unlock after losing. After surviving for more than 5 minutes, I don’t see much interest in playing further, because I realized the game is basically endless.
Bravo
Good job! 😃
The gameplay loop did initially confuse me, but I enjoyed seeing what I'd get next in my deck as I expanded my territory--and the reach of my signal.
Awesome game! I had a lot of fun playing it!
I really missed having a way to go back to the menu with Esc, and the option to restart mid-run. I was playing in the web version, so I ended up refreshing the page and starting over.
Special props for the interactive animated element on the page (please teach me how to do that). And the wow-effect of the soundtrack distorting as you move the camera—such a great design choice.
I still didn’t understand what that bull is that I get when building a human face…
Also, once you go past 100, the numbers don’t display correctly, which is a bit inconvenient.
And with the right strategy, the game basically becomes endless… So I wasn’t even sure whether to sabotage my run just to lock in a final score, or keep going forever. I went with the first option, since it felt like there was no real challenge left, and I wanted to try other games.
I was a little confused by the people icons because I thought they were something like zombies.
I didn’t get why the mining disappeared. Anyway, it was fun — thank you for the game!