Link the Shrink is done!
__Link the Skrink__ is a deck-building simulation game where the main objective is to manage the card deck and the game space.
_Rainy weather_ constantly affects the voltage, causing the opening of new towers to reduce the power of the previous ones!
__You'll lose if you stop thinking!__
_Relax, it's just a game.._
__LMB__ to use
__RMB__ to cancel
__MMB__ to navigate
__Thank you for your attention!__
_Rainy weather_ constantly affects the voltage, causing the opening of new towers to reduce the power of the previous ones!
__You'll lose if you stop thinking!__
_Relax, it's just a game.._
__LMB__ to use
__RMB__ to cancel
__MMB__ to navigate
__Thank you for your attention!__
Tools: Unity
Comments78
I really enjoy playing it. It calms my nerves...
it's very calming and thought-provoking at the same time, creating a great experience along with strong polishing.
At the beginning, I was missing some tutorial hints, but after playing for a while, everything became clear
A bit unclear when you start, but once you get it, it's pretty addictive. I played until a bug prevented me from playing my cards =(
but, once you get a hang of it, it's really fun. It's really polished and I can definitely see someone getting super into this. I'd love to see it expanded on.
-#1 rock hater
The visuals are very nice.
Everything is minimalistic, but at the same time very clear.
I have a question. Is there any reason to not put a new tower exactly next to the border of the previous tower? Placing it wherever you want does not seem to have a benefit.
The card effects, when you draw or place a card are very good and add to the overall good impression of the game.
Great and polished game. :)
It is a pity that there is no goal.
Everything in this game is lovely, CRT like display, graphics & UI, audio mood... really appreciated the time I spent on this one :heart_eyes:
It feels really good to play though, the art, sound and effects are all perfect.
It would also be interesting to see meta progression, so that new cards unlock after losing. After surviving for more than 5 minutes, I don’t see much interest in playing further, because I realized the game is basically endless.
Bravo
Good job! :smiley:
The gameplay loop did initially confuse me, but I enjoyed seeing what I'd get next in my deck as I expanded my territory--and the reach of my signal.
Awesome game! I had a lot of fun playing it!
I really missed having a way to go back to the menu with Esc, and the option to restart mid-run. I was playing in the web version, so I ended up refreshing the page and starting over.
Special props for the interactive animated element on the page (please teach me how to do that). And the wow-effect of the soundtrack distorting as you move the camera—such a great design choice.
I still didn’t understand what that bull is that I get when building a human face…
Also, once you go past 100, the numbers don’t display correctly, which is a bit inconvenient.
And with the right strategy, the game basically becomes endless… So I wasn’t even sure whether to sabotage my run just to lock in a final score, or keep going forever. I went with the first option, since it felt like there was no real challenge left, and I wanted to try other games.
I was a little confused by the people icons because I thought they were something like zombies.
I didn’t get why the mining disappeared. Anyway, it was fun — thank you for the game!