LoneSignal

LoneSignal

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.50
fun: 3.23
innovation: 3.00
theme: 3.50
graphics: 4.30
audio: 3.77
humor: 3.36
mood: 3.67

Intro

Hello! This is our project — "LoneSignal".

It is a platformer with light puzzle elements. This project places a strong emphasis on visual art, and all assets were created within 72 hours.

Whether you just clicked in to take a look or played all the way to the end, thank you so much for trying our game!

About It



About "LoneSignal":

A wasteland, a robot, and a signal from afar.

On a desolate planet eroded by endless sandstorms, massive signal receiver arrays have long fallen silent.
A small robot named “Xiao Shi” spends its days maintaining the equipment, accompanied only by old recorded broadcasts from Earth.

Until one day—
A mysterious signal breaks the monotony.

And so, Xiao Shi begins its journey to repair the broken signal towers, hoping to receive and respond to this unknown transmission.

Controls



A / D: Move
Space: Jump (hold for a higher jump)
F: Interact

Some levels include additional mechanics—please refer to in-game instructions.

Overall, this is a simple and easy-to-pick-up game.

Credits



The core gameplay and story were collaboratively designed by the whole team. Individual contributions are as follows:

2230: Map design, character art, cover art, opening animation,provided some additional music assets.

Evarimuc: Music.

MEME4221: Programming (game implementation and asset integration) ,and fx (by sfxr).

Yuan.z: Asset post-processing and slicing, UI design and layout, ending animation.

(Sorted alphabetically)

> If time permits, we will upload a web-playable version.
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