
LoS: Linked
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*(It's recommended to play this game in full-screen, full-screenable browser version is available here)*
You're stuck in the middle of a dense asteroid field with a station that can't reach the outside world. All you have is a ship you can only steer while it has a direct line of sight to the station. Collect scrap scattered through the field and build relays to connect with another station just beyond the asteroids.
The asteroid field is procedurally generated which means no run is the same. If you feel like you got an unlucky asteroid placement, feel free to restart the game to reroll the seed! Most seeds have an intermittent connection with the goal station which informs you of the direction you need to expand the network to!
- Arrows/WASD to move
- Spacebar/Enter/Z to buy/place relays
Gamepad is also supported.
If you beat the game, share a screenshot of your relay network in the comments, I would love to see it!
Developed solo by Theo Ratkin (idea, code, art, music, sounds).
Gruvbox theme by Pavel Pertsev.
Some code was written with AI assistance.
You're stuck in the middle of a dense asteroid field with a station that can't reach the outside world. All you have is a ship you can only steer while it has a direct line of sight to the station. Collect scrap scattered through the field and build relays to connect with another station just beyond the asteroids.
The asteroid field is procedurally generated which means no run is the same. If you feel like you got an unlucky asteroid placement, feel free to restart the game to reroll the seed! Most seeds have an intermittent connection with the goal station which informs you of the direction you need to expand the network to!
Controls
- Arrows/WASD to move
- Spacebar/Enter/Z to buy/place relays
Gamepad is also supported.
Screenshots
If you beat the game, share a screenshot of your relay network in the comments, I would love to see it!
Credits/AI disclosure
Developed solo by Theo Ratkin (idea, code, art, music, sounds).
Gruvbox theme by Pavel Pertsev.
Some code was written with AI assistance.