Lost Signal: Network Warfare
Soldier! You are being deployed on a dangerous planet, full of a mindless, deadly creatures! You must kill them all and reactivate the Signal Towers - not only will it secure the planet, but also enable you to use your weapons down there! Good luck, and don't forget to read your weapon manual before deployment!
WEAPONS MANUAL:
1 - RIFLE: Fast shooting projectile weapon [requires cyan signal]
2 - LANDMINES: Deadly trap that explodes upon stepping on [requires magenta signal]
3 - GRENADE LAUNCHER: Middle range weapon with explosive projectiles [requires yellow signal]
4 - ROCKET LAUNCHER: Slow shooting weapon with explosive projectiles [requires magenta and yellow signals]
5 - KINETIC GUN: Fires all projectiles at once that pierce through enemies [requires cyan and yellow signals]
6 - TURRET: After deployment it supports you with supressive fire [requires cyan and magenta signals]
7 - PYLON: These are CRUCIAL TO SPREAD THE SIGNAL AROUND! Place them strategically to increase your fighting capabilities
WEAPONS MANUAL:
1 - RIFLE: Fast shooting projectile weapon [requires cyan signal]
2 - LANDMINES: Deadly trap that explodes upon stepping on [requires magenta signal]
3 - GRENADE LAUNCHER: Middle range weapon with explosive projectiles [requires yellow signal]
4 - ROCKET LAUNCHER: Slow shooting weapon with explosive projectiles [requires magenta and yellow signals]
5 - KINETIC GUN: Fires all projectiles at once that pierce through enemies [requires cyan and yellow signals]
6 - TURRET: After deployment it supports you with supressive fire [requires cyan and magenta signals]
7 - PYLON: These are CRUCIAL TO SPREAD THE SIGNAL AROUND! Place them strategically to increase your fighting capabilities
Tools: Unity
Comments23
JudJudson21 Apr 2026, 02:11
Cool concept! I like the idea of having to define the space in which you can fight, and the mixing and matching of colors to enable different loadouts is especially cool.
...uuuunfortunately, I think I got softlocked? I wound up in a canyon immediately after unlocking the blue signal. I found some pylons, but I couldn't jump on them to get over the ledges that had me trapped. There weren't any doors or anything, and even after a few minutes of searching I couldn't find any way out. Was I missing something?
...uuuunfortunately, I think I got softlocked? I wound up in a canyon immediately after unlocking the blue signal. I found some pylons, but I couldn't jump on them to get over the ledges that had me trapped. There weren't any doors or anything, and even after a few minutes of searching I couldn't find any way out. Was I missing something?

pres230021 Apr 2026, 04:48
This certainly seems like an interesting concept! Like the previous commenter, I didn't know what do after unlocking the blue signal and finding the towers. I couldn't figure out what to do or where to go. That said, what I did play was interesting and captured my interest. If you could let me know if I'm missing something I'd be happy to try it out again. Nice work!
Pawel Waligora21 Apr 2026, 14:22
@judjudson @pres2300 Thank you for leaving feedback!
If I'm correctly guessing where you got stuck, in this level there should be destructable wall (marked with magenta cracks):
You can shoot it to destroy it, but before that you have to place a Pylon to extend the blue signal. Pylon has to be placed within blue signal tower's range. You should place it roughly here:
If I'm correctly guessing where you got stuck, in this level there should be destructable wall (marked with magenta cracks):
You can shoot it to destroy it, but before that you have to place a Pylon to extend the blue signal. Pylon has to be placed within blue signal tower's range. You should place it roughly here:
JudJudson21 Apr 2026, 14:24
Oh! Because the wall was magenta, I assumed I needed magenta signal to plant a bomb on it and break it

Max Corke21 Apr 2026, 14:25
The idea is cool, I like that you have to spread the signals around using radio towers to power your guns. I will say I unfortunately lost a whole radio tower and softlocked myself out of continuing. I wish I wasn't locked out of going backwards too as there was a secret way I unlocked but couldn't figure out how to get back to.
Interesting idea though, nice work
Interesting idea though, nice work
BlindSisyphus21 Apr 2026, 15:25
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LDJam user 40968221 Apr 2026, 20:58
First FPS I’ve seen these days! Overall it looks pretty cool — it’s a shame there’s no sound. At first I even thought it was going to be a multiplayer game
bonedaddy21 Apr 2026, 23:58
I agree with the others, this is a really cool concept. I also struggled losing towers. The game looks great for a jam game. I think if you fleshed it out a bit and fixed some of the bugs (I had -1 towers at one point) I would play more
goblon1722 Apr 2026, 17:09
Holy shit! Bullet Waste 2!

pragmascript22 Apr 2026, 18:43
nice concept. making a shooter in that amount of time is not easy

vydra22 Apr 2026, 18:55
I liked gameplay. but i placed incorrectly transmitter and found a dead end.
Also it is quite a bit boring to play without music.
Also it is quite a bit boring to play without music.
Pawel Waligora22 Apr 2026, 20:31
@bonedaddy Thank you for taking your time to play our game!
Having negative amount of towers is a bug that unfortunately we did not have time to fix. Game can sometimes place multiple towers overlapping leading to negative balance. They don't disappear, they are just stacked. You can actually collect them back. It is still possible to softlock yourself by placing towers out of reach though...
Having negative amount of towers is a bug that unfortunately we did not have time to fix. Game can sometimes place multiple towers overlapping leading to negative balance. They don't disappear, they are just stacked. You can actually collect them back. It is still possible to softlock yourself by placing towers out of reach though...

Mezaka23 Apr 2026, 17:11
I see where this is going! Would love to have auto turrets that shoot if they have a signal and stuff :D
Entink23 Apr 2026, 17:17
I really enjoyed playing this game, it kinda brings memories when i played in the past game called Sanctum 2 on steam. But i think i kinda bugged something, because i picked up 3 pylons, but could deploy only 2 of them, also one of them could be deployed in the air; but overall very well done!!

Coda Highland23 Apr 2026, 17:18
The game doesn't load for me in Chrome. :( Had to switch to Firefox.
This is visually very polished and the controls seem to work pretty well (aside from the known placement bugs), and the concept is solid. I think the main weakness is the lack of feedback when things happen -- I died twice because I didn't know I was taking damage. The game is _brutally_ difficult and some checkpoints might have been appreciated.
This is visually very polished and the controls seem to work pretty well (aside from the known placement bugs), and the concept is solid. I think the main weakness is the lack of feedback when things happen -- I died twice because I didn't know I was taking damage. The game is _brutally_ difficult and some checkpoints might have been appreciated.

Matt Swieboda23 Apr 2026, 23:26
same, wouldn't load for me on chromium browser (Brave) on MacOS and Windows. bummer, I don't entirely feel like downloading Firefox just to play. Maybe next time export also a Windows executable, as web export is sometimes prone to issues. Looked really cool though, was excited to try it out! From the screenshots, looks dope, great work!
VenomousMouse24 Apr 2026, 12:17
I like the idea of weapons being connected to signal nods. But i don`t hear any sounds, pity if there are non. But in general the game is cool, good job!
LoHii27 Apr 2026, 18:53
The idea is really clever and cool, having the signals determining what sort of weapon you can use. Unfortunately, managing the signal yourself wasn't that fun for me. The movement and shooting were fast enough that managing the range yourself wasn't that exciting. I was hoping that the areas would determine what you would have and the positioning limiting your arsenal would be the option. Now most of my time was spent on ensuring the coverage.

LDJam user 42463227 Apr 2026, 21:27
A very well-made game!
But there is a slight lack of intuitive descriptions in the game. I didn't know what to do after unlocking the blue signal and reaching the towers. I was completely lost, so I went to the comments and found a description of the steps, but for some reason, the solution didn't work for me :(
UPD: I Got the point of moving the towers through the game with me, and finally moved further :D
Anyway, I enjoyed the gameplay, mechanics and graphics, good job :)
But there is a slight lack of intuitive descriptions in the game. I didn't know what to do after unlocking the blue signal and reaching the towers. I was completely lost, so I went to the comments and found a description of the steps, but for some reason, the solution didn't work for me :(
UPD: I Got the point of moving the towers through the game with me, and finally moved further :D
Anyway, I enjoyed the gameplay, mechanics and graphics, good job :)
stuckne129 Apr 2026, 12:05
Seems pretty cool. I had a hard time progressing forward though...I probably just need a bit more patience. The graphics are nice too. I think adding sound effects would make this a lot more awesome.

NonDev29 Apr 2026, 13:55
Works for me on Chromium. Very interesting idea requiring the signal to activate weapons! Gunplay and controls felt good considering the timeline. It would be interesting the see it fleshed out further. Good job!

LDJam user 3426403 May 2026, 07:59
Interesting concept, and I'm surprised at how much you were able to flesh it out given the time. Good job!!
Click Edit at the top of the editor, then Project settings at the bottom.
Click the "Player" category out of the categories on the left of Project Settings.
Scroll down to the section labelled "Publishing Settings," then uncheck the box next to "Data Caching."
This has screwed up my embeds before, I hope this helps!
I'll play your game now (it works for me on firefox :D), and leave another comment in a few minutes!