M0NK3_CONTROL
Use your personal M0NK3 drone to explore an underground lab, trapping any specimens you find and searching for the lost research notes!
I would recommend playing on Itch.IO as it has a fullscreen button, otherwise the screen may feel incredibly cluttered
* Scroll wheel to zoom
* open [door ID] ("open d1")
* close [door ID] ("close d1")
* lock [door ID] ("lock d1")
* unlock [door ID] ("unlock d1")
* [M0NK3 ID] move [room ID] ("m1 move r2")
* [M0NK3 ID] interface: Connect to a nearby item
* [M0NK3 ID] download: Download a nearby log
* [M0NK3 ID] control: Take manual control of a M0NK3
* [M0NK3 ID] face [face ID]: Change M0NK3 face
* radar [router ID]
* Sprites created in Krita
* 3D models created in Blender
* Metal texture: Metal 046 B by AmbientCG
* Strong inspiration taken from Duskers
I would recommend playing on Itch.IO as it has a fullscreen button, otherwise the screen may feel incredibly cluttered
Controls and commands
* Right click to pan camera* Scroll wheel to zoom
* open [door ID] ("open d1")
* close [door ID] ("close d1")
* lock [door ID] ("lock d1")
* unlock [door ID] ("unlock d1")
* [M0NK3 ID] move [room ID] ("m1 move r2")
* [M0NK3 ID] interface: Connect to a nearby item
* [M0NK3 ID] download: Download a nearby log
* [M0NK3 ID] control: Take manual control of a M0NK3
* [M0NK3 ID] face [face ID]: Change M0NK3 face
* radar [router ID]
Tools
* Made in Godot 4.4* Sprites created in Krita
* 3D models created in Blender
Attributions
* Font: Share Tech Mono by Carrois Apostrophe* Metal texture: Metal 046 B by AmbientCG
* Strong inspiration taken from Duskers



Comments15
And definitely well suited for the theme. Kudos!
@notalobster Thanks for the heads-up, fixing that now
I found Tony Torial too chatty, with such small windows it'd often push some useful information off screen with flavour text. The dials on the radar and scanner seemed a bit buggy and didn't point where I thought they would.
I really do like the typing interface of the game, the waiting around and time it took to figure some things out did add a bit more frustration than I thought it would. Tony also talks way too fast, it would be nice to have dialogue proceed on click instead of automatically. I do think the presentation was really well done, and I did understand the controls right away. Just knowing what the game wanted from me was bumpy. Good work!
A bit more handholding for what is expected of you, or a special linear tutorial section would've made the start of the game clearer. The graphics looked very nice and the UI felt intuitive and fitting :) (Also having to type [M0NK3 ID] [action] versus [action] [object id] for the actions on objects didn´t click in my head, I kept messing up the order but that might just be me haha)