
Mixed Signals (using DOD)
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Controls
Q, E, LMB and RMB to rotate or apply abilities, 1 and 2 to activate / deactivate abilities.
Scripts attached if you want to have a look at a DOD example in practice.
Note: I used Data-Oriented-Design and the data is ready for using Burst-Compiled jobs (as an example). I will test this out after I get some sleep!
Story
We have recently discovered that distant Alien civilizations are sending various signals, as yet undeciphered but clearly structured, through the vast expanse of space.
We need to gather enough of this information to allow us to break their codes and reveal the mysteries their messages contain. We can only hope we manage to complete this in good time. Who knows what awaits us...
But we are not without hope. Recent breakthroughs have yielded compilers that seem to be increasingly successful in capturing the structure of different kinds of signals to increasing resolutions. If we can capture enough of these compiled signals with the corresponding receivers, our progress will be expediated. But be careful, capturing too many unintelligible signals through the incorrect receivers will corrupt our entire knowledge base.
Assets
Default Unity shader, TMPro and Unity Button - no external assets.
The meshes were procedurally generated and saved in Unity as assets as part of the Jam (in the 48 hours).