Mysterious moon Signal

Overall★★★★★★★★★★2.50
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★1.75
Theme★★★★★★★★★★1.75
Humor★★★★★★★★★★4.25
Mood★★★★★★★★★★3.00
A mysterious signal has been detected on the moon. A team of astronaughts have been sent to investigate, but you got seperated from your teammates.

Doom style fps shooter with a character who cannot hit the broadside of a barn (and not just because of my janky gun code).

As I still have some time on the last day, updated to 1.1. Changes:
+ Figured out the damn fog.
+ Added a new level.
+ Added Mouse Sensitivity to in game menu (and added in game menu).

Embed doesn't look to be working for me, so use the html5 link below.
Genres: fighting
Tools: Unity

Comments1

Saering
Saering20 Apr 2026, 13:03
Hi!

Sharing some thoughts about the game:
- Changing the mouse sensitivity is mandatory in such a game, however it would have been perfect to have the option in a pause menu, so that you can try to default game sensitivity to adjust it.
- The dirt level was very hard to play as it kind of made my sick looking at it, a bit like motion sickness does. Having some sense of depth using fog, or a different color for ground/roof would help. I can understand that the art direction uses an unlit shader, which works very nicely in the first levels, but the dirt area was unpleasing.
- I don't think I've seen any health feedback, so I died without knowing that I was low on health. Could be a health bar, hearts or a redish feedback on screen for when you're low on health, but any feedback would have help understanding the current health of the playable character.
- Not sure why there's a jump mechanic, but I may have died before having the need to use it.

Other than that, I think it's a cool looking game (apart from the dirt level as said above), I like this kind of art direction and it suits the genre well. Congrats!

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