On Ivy Boulevard

co-authored: @sam-gorman
Overall★★★★★★★★★★4.03
Fun★★★★★★★★★★3.62
Innovation★★★★★★★★★★3.82
Theme★★★★★★★★★★3.41
Graphics★★★★★★★★★★4.23
Audio★★★★★★★★★★4.30
Humor★★★★★★★★★★3.38
Mood★★★★★★★★★★4.34
Strange things are afoot on Ivy Boulevard...

A dastardly murder plot is unfolding in a lone apartment building, and it's up to you to solve the mystery! The catch is, you'll have to observe everything remotely. Can you unravel the intrigue of this foggy street?

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HOW TO PLAY:

Use your hidden cameras to spy on the residents and hunt for clues. If you overhear anything suspicious, make sure to take a picture for later. At the end of the night, you'll organise your evidence to build a case. For example, maybe a certain scene reveals a part of the murder plot, or a suspect's motive. Pay close attention!

If you didn't get the right evidence, don't worry! Just rewind to the start of the night and take another look. This game isn't meant to be beaten in one try!

🪶

CREDITS:

python-b5 - programming

Sam Gorman - art, audio

Daisuke Aramaki - in-game font (https://github.com/DaisukeAramaki/Dotfiles/tree/master/Dweep)

Caffinate - logo cursive font (https://caffinate.itch.io/free-pixel-font-snide-asides-7x9px)

🪶

🎮 Play the game on itch.io!

🎵 Listen to the OST on Bandcamp!

Comments3

LDJam user 387548
LDJam user 38754822 Apr 2026, 21:35
A noir game, it's really cool and interesting to read!
LDJam user 42432629 Apr 2026, 05:35
You managed to create a great detective atmosphere
LDJam user 259103
LDJam user 259103author4 May 2026, 15:31
@f1krazy Oh, shoot, I thought I'd fixed that one! The game's code is admittedly a little messy, so it was tricky to find everything that needed to be reset at the end of a run. I _did_ explicitly add code to reset the papers' positions, but what I think is happening is that I forgot to reset their vertical speeds, so while they are resetting they're just immediately falling off again afterward. Sorry about that. (For what it's worth, though, it shouldn't actually affect functionality, as the papers' positions are purely visual. Most of the actual scoring code is on the pins.)

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