
On My Signal!
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A game about defending your shape kingdom in a winter war.
Signal your troops to fight for you through masterful positioning and timing.
Fire your archers whilst your frontlines defend you.
Upgrade your team as the enemy grows their army.
How to play
- Position troops by __clicking__ and __dragging__- Use __SPACE__ to start Archer aiming
- Press __SPACE__ to lock in direction
- Press __SPACE__ to shoot at aimed direction
- After winning choose card to improve your team (upgrades are for all troops of displayed type)
Color Indicators
- Red: Hit and took damage- Green: Knockback but healed
- Blue: Knockback but no damage
Troop Types
- Archer (High damage and ranged but hits both teams, long cooldown)- Square (Medium damage, knockback, health and speed)
- Shield (Low damage, medium-high knockback, high health, low speed)
- Heal (Heals both teams but half for enemy, low knockback, low health, low speed)
- Bomb (Medium damage, high knockback, medium health, medium-low speed)
- Assassin (High damage, medium-low knockback, low health, high speed)
How will your army *shape* up?
Genre: Roguelite, Strategy, Physics, Preschool-level Art
Patch notes
As of 21/04- Changed targeting to look at closest valid troop
- Increased oscillation speed of archers
- Improved upgrades to only give useful upgrades (e.g. no upgrades for troops you dont have)
- Reduced enemy difficulty
- Fixed positioning mode bug where UI glitches if you spammed space
- Fixed cooldown being increased instead of decreased when upgrading lol