
Ping
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You are blind. You are fading. Every ping lights up the world — and everything in it.
Ping is a survival game about information and risk. You move through a dark arena with no visibility — the only way to see is to send out a sonar ping. It reveals the enemies around you. It reveals the health pack you desperately need. And it tells everything nearby exactly where you are.
Your signal meter drains constantly. Standing still won't save you. Eventually you have to ping — and when you do, the hunt begins. Navigate to the health pack before the enemies reach your position, or don't ping at all and fly blind until your signal flatlines.
Every second is a trade-off. Every ping is a gamble. How long can you stay alive?
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Mechanics
- Sonar ping — Reveals all nearby enemies and the health packs.
- Signal decay — Your signal drains at all times. Reach zero and it's over. Collect health packs to keep transmitting.
- Health packs — Spawn randomly. Only visible after a ping. Scattered across the map — get there before the enemies do.
- Enemy aggro — Enemies rush your ping origin. Move away fast, or bait them into a dead end.
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Controls
- Move — ZQSD or Arrow keys
- Ping — Space bar
ZQSD can be switched to WASD in the settings.
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*Made solo for Ludum Dare 59 — theme: Signals.*