Ping

Overall★★★★★★★★★★3.03
Fun★★★★★★★★★★3.10
Innovation★★★★★★★★★★3.03
Theme★★★★★★★★★★3.82
Graphics★★★★★★★★★★2.92
Audio★★★★★★★★★★1.77
Humor★★★★★★★★★★1.73
Mood★★★★★★★★★★2.66

You are blind. You are fading. Every ping lights up the world — and everything in it.


Ping is a survival game about information and risk. You move through a dark arena with no visibility — the only way to see is to send out a sonar ping. It reveals the enemies around you. It reveals the health pack you desperately need. And it tells everything nearby exactly where you are.

Your signal meter drains constantly. Standing still won't save you. Eventually you have to ping — and when you do, the hunt begins. Navigate to the health pack before the enemies reach your position, or don't ping at all and fly blind until your signal flatlines.

Every second is a trade-off. Every ping is a gamble. How long can you stay alive?

---

Mechanics


- Sonar ping — Reveals all nearby enemies and the health packs.
- Signal decay — Your signal drains at all times. Reach zero and it's over. Collect health packs to keep transmitting.
- Health packs — Spawn randomly. Only visible after a ping. Scattered across the map — get there before the enemies do.
- Enemy aggro — Enemies rush your ping origin. Move away fast, or bait them into a dead end.

---

Controls


- Move — ZQSD or Arrow keys
- Ping — Space bar
ZQSD can be switched to WASD in the settings.

---

*Made solo for Ludum Dare 59 — theme: Signals.*

Comments16

Fatality67author19 Apr 2026, 14:28
I hope you guys will enjoy my game ! ^^
LDJam user 240476
LDJam user 24047619 Apr 2026, 20:23
Interesting idea with a solid visual style. The implementation is good as well—though it could really use some sound. Otherwise, great job!
MountainGoose20 Apr 2026, 14:40
It was hard! Style/ping implementation was well done!
msipp27
msipp2720 Apr 2026, 18:05
healthpacks never seemed to spawn and the amount of enemies was excessive but it was fun enough!
Ionax20 Apr 2026, 18:25
Good small game. Kinda hard at first. I like the style. My tactic was just spamming space and keeping all enemies in a blob behind me.

It would be cool if enemies never stop spawning or would not group in a blob like that
Mekuire
Mekuire20 Apr 2026, 18:25
My record is 32 seconds. Very pleasant game!
Fatality67author20 Apr 2026, 18:55
Thanks for the feedback !
eXTeeGi
eXTeeGi20 Apr 2026, 19:11
Cool game. Challenging at first, until I figured out I could spam space with no drawback. Then I felt invincible! I got up to 80 seconds before I just stopped. I wish there was a definitive end or maybe using the ping should use up some of your bar. Good use of the theme.
NE-Aquilon
NE-Aquilon21 Apr 2026, 04:06
Solid idea, but spamming scan is really an ultimate strategy. Also, classic novice mistake your character moves faster diagonally. I would like to check an enhanced version of this game.
PurpledArtFrog
PurpledArtFrog21 Apr 2026, 19:06
Freaking cool concept ... very nice scoping. Good job on the execution.
Only thing I have... is it me or are the colors between the packs and the enemies pretty similar?

Left you a rating :smile:
LDJam user 268934
LDJam user 26893427 Apr 2026, 05:25
Good use of the theme and fun mechanic.
The art style is simple but super readable and effects look good. I understand compo is hard and super challenging, so good job 👏!
Akuta Zehy
Akuta Zehy2 May 2026, 16:11
Simple but effective, naturally depicts an uneasy atmosphere and fits the theme Signal.

Nice entry!
auxiliarymoose
auxiliarymoose3 May 2026, 09:02
There's a nice, clear game loop which rewards the player developing strategies and getting better at the controls, and I think it fits well with the theme too. Nice work! I think having a slightly slower game speed would benefit the experience, since the movement, pinging, and enemies are all quite fast-paced. It feels a bit more like a stealth game in mechanics, though the speed is of an action game. It could also be nice to have some obstacles to use to get the enemies caught up, and maybe even a bit of a maze so that there is an incentive to take more dynamic paths (I found going around in a big rectangle worked pretty well). Thanks for sharing your game!
Richard Baltrusch
Richard Baltrusch4 May 2026, 13:41
Surprisingly stylish game for such a simple art style. Game had me spamming my spacebar like a maniac - which had the side effect that by the time I did die I skipped any end-screen and went directly back to the main menu.

Interesting idea to fit the theme!

Can you share the source code?
JHax
JHax5 May 2026, 20:27
The aesthetic's really cool and suits the game well. The only thing I felt it was missing was a single button restart (although I've just realised I could have pressed space to get through the menus rather than the mouse, which is already an improvement!) Had fun with this, stumbling into a large clump of enemies is quite intimidating!

Was about to proudly screenshot my score but my 80ish seconds isn't quite up to the standard of other folks in here :sweat_smile:
quietchili6 May 2026, 02:18
Our games are very similar!

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