Very nice little game ! I love the fact that game mechanics are unlocked step by step, it helps keep things fresh. The overall atmosphere and gameplay feels good. Overall, a game very well done ! gave it a 5/5
Very fun! It took me ages to figure out that the Scanning had a cooldown! I was smashing ping like a madman, and lowkey thought I was going to have a seizure.
Once I figured that part out, I had a lot more fun.
I really enjoyed playing this one. I think you scoped this one perfectly.
@nikiroz The idea is that if you spam the ping button, the signal you receive will be unclear. You need to press it exactly when the indicator is green.
I think this is a really well scoped effort (which leaves some time for polish) which fits the theme well. Simple, yet effective mechanics, a check to prevent spamming, etc. One thing I would add is to remember the last direction moved and use that if dash is pressed without currently moving. As it stands, dash works fine while moving, but always goes right when not moving, while I'd expect it to get left when I moved left last (even if I'm standing still now).
The game is interesting. I really like the concept, it's pretty addictive. The one thing I would change, is that you loose abilities instead of earning them. So that the beginning is easier, and gets more difficult, instead of having the peak oh difficulty at the beginning :)
Also, it's probably just me, but sometimes I swear I do a (green) ping, nothing shoes up, and I take a hit before I can green ping again, it's frustrating :')
Beat the game with 1 heart left, phew! It's a fun game, especially after I realized the green light indicated the cooldown. I was unnecessarily conserving my pings on my first play through. Great job!
Really nice audio and graphics. It immediately reminds me of the arcade style, and the graphics really match to that. Gameplay was fast and complete, nice job!
It was fun and a bit challenging, took a couple of attempts to beat it.
I did notice that sometimes some meteors disappeared from the scans, even though I only used the scan when it was green. I saw it coming, then next scan that same meteor was no longer visible, and then it hit me. Maybe that's intended and there's just a big enough chance to detect a meteor, but it sometimes can miss it.
Very cool game, I really liked it, I was really satisfied with the mechanics, and the fact that they open up gradually, it seemed difficult to me in terms of progression, but very cool, YOU ARE COOL
Game plays well and I enojyed the spoon-fed instructions (though the concept was pretty easy to digest). It gave off "black berry brick breaker minigame but blind" vibes which was pretty fun.
Wish there was remappable controls in the settings though, I'm a sucker for arrow keys
Interesting idea. I think it would be nice to use it as a puzzle in some quest. It's not always clear why I'm taking damage. Perhaps the gameplay responsiveness could use some work.
It's a very cool concept. I'm having the same problem as some of the commenters above. I only ping when the indicator is green. I'm standing in a place where there are no meteors. But somehow, at random moments, I'm taking damage. It's greatly diminished the fun for me.
"how did no one come up with that before?" Really impressed by the simple yet unique gameplay loop! Could totally see this being a mini-game or being included in a micro-game collection :D
Great example of how to do LD well... have a simple but interesting twist on a classic mechanic. Simple but effective visuals, nice polish extras like the retro CRT effect. A nice little soundtrack and some sfx (EDIT - audio is opted out, so I guess its third party, shame, but fair enough). I played quite a few games, but didn't get past the dash, felt like sometimes I hit something couldn't have been there (maybe making anything you actually hit also visible would be better). Overall great work really. Well done.
Waoow dat gameover screen though 😮 That is too satisfying in my opinion haha, which is great because I've seen it many times now!
I like your game, the music, graphics and overal gameplay feel very well polished. I do have a question though: it felt like the meteors where different every time I used the ping. Is that my mind playing tricks on me?
Great game. I liked the overall style; everything was in its place. The audio complements the gameplay perfectly. I couldn't finish it after several tries because some asteroids would ping as they approached me, sometimes several at a time, and there was no real way to dodge them (and I hadn't unlocked the cannon yet). Sometimes, some asteroids wouldn't ping, but the collision still counted. It's cool that there's a challenge, but sometimes it felt unfair to lose health. Overall, great work.
@catanus Thanks for playing! You're right—a lot of people found the game difficult too. I guess I'm just more experienced than everyone else; when I was testing it, I never lost a single game and didn't encounter any truly unfair situations—usually either the cannon or a dash saved the day.
@mekuire This is the developer’s curse—I understand that feeling. We make our own games, and in practice we design them for ourselves. Often, other people may stumble over things that seem completely non-obvious to us. That’s exactly why feedback is important. I always let someone play on my computer so I can observe how another person behaves.
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I love the fact that game mechanics are unlocked step by step, it helps keep things fresh.
The overall atmosphere and gameplay feels good.
Overall, a game very well done ! gave it a 5/5
I wish you wouldn’t take damage from meteors that have already passed (when you’re on the same row), so that you don’t get hit by them while dashing.
Once I figured that part out, I had a lot more fun.
I really enjoyed playing this one. I think you scoped this one perfectly.
One thing I would add is to remember the last direction moved and use that if dash is pressed without currently moving. As it stands, dash works fine while moving, but always goes right when not moving, while I'd expect it to get left when I moved left last (even if I'm standing still now).
Also, it's probably just me, but sometimes I swear I do a (green) ping, nothing shoes up, and I take a hit before I can green ping again, it's frustrating :')
Good job tho!
Also: Not sure if this was on purpose, but I loved how the main menu music was in sync with the background ping animation :D
I did notice that sometimes some meteors disappeared from the scans, even though I only used the scan when it was green. I saw it coming, then next scan that same meteor was no longer visible, and then it hit me.
Maybe that's intended and there's just a big enough chance to detect a meteor, but it sometimes can miss it.
Regardless, great entry!
Wish there was remappable controls in the settings though, I'm a sucker for arrow keys
A little difficult, a great challenge!
A little hard for me though^^
I like your game, the music, graphics and overal gameplay feel very well polished. I do have a question though: it felt like the meteors where different every time I used the ping. Is that my mind playing tricks on me?
Pleasant visuals and music, and a clear, comfortable mechanic.
I couldn't finish it after several tries because some asteroids would ping as they approached me, sometimes several at a time, and there was no real way to dodge them (and I hadn't unlocked the cannon yet). Sometimes, some asteroids wouldn't ping, but the collision still counted. It's cool that there's a challenge, but sometimes it felt unfair to lose health.
Overall, great work.