Pouring Rain

Pouring Rain

This game is from ldjam.com, which is currently unavailable.
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overall: 3.88
fun: 3.67
innovation: 3.07
theme: 3.36
graphics: 4.31
audio: 4.00
humor: 3.72
mood: 4.45
When you receive a signal, how can you be sure what's on the other side?

A point-and-click adventure game with puzzle elements.

In the rain-drenched city of Legeia, Inquisitor Stergrane embarks on a mission to find out what happened to one Coraline Finch...

Explore a world awash in mysterious rain!

Solve puzzles, and outwit your mysterious foes.

Can you follow the clues and make it to the end of the line - alive?

This is a direct sequel to our last Game Jam, "Rain," but you don't have to have played it to follow along.

If you get stuck, follow our handy walkthrough:

1. !> Talk to the drunkard, find out he wants something to drink.

2. !> Pick up the bucket.

3. !> Go to the edge of the dock, fill the bucket with water.

4. !> Go back to the drunkard, give him the water.

5. !> Go to the bouncer, show him the new hand signal.

6. !> Enter the interior door.

7. !> Talk to Pearl or Karl, pick 2 different conversations. The phone will start ringing.

8. !> Pick up the phone, talk to the mysterious person.

9. !> Talk to Karl, ask him where the phone line leads.

10. !> Go out the back door.

11. !> (Not required) - Pick an incorrect path, get lost.

12. !> (Not required) - Ask Pearl if she can help you navigate through the city.

13. !> (Not required) - Examine the bookshelf, see the story written on it.

14. !> (Not required) - Go back outside to the phone pole, examine it.

15. !> (Not required) - based on the story and the names of the places on the phone pole, figure out the correct path (2, 5, 4, 3, 1)

16. !> Enter the 5 different alleyways in the following order (from left to right) - second to left, rightmost, second-rightmost, middle, leftmost)

17. !> You are now in a forest. Nothing required on this screen yet.

18. !> Go to the screen to the left where a cabin is. Click on the light to turn the light on.

19. !> Go back to the first forest screen, there is now a key hanging from the anglerfish's tooth. Grab it.

20. !> Go back to the cabin and enter it. Click on the phone.

21. !> Examine the painting in the cabin, it changed. Use the phone again.

22. !> See the painting changed AGAIN (spooky!) - examine it. Then use the phone again.

23. !> Exit the new cabin, you find yourself on a beach. There's a shell that now exists that looks like the one in the painting.

24. !> Click on it.

25. !> Click on the reflection lake thing.

Tools Used:
Beepbox.co - music

Audacity and a microphone - sfx
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